Here, Catch (GW Panther Ace, Confederate)
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
63 350
3 324
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Sand River – Standard
Sand River
G.W. Panther
G.W. Panther
AVeryConfusedAirstrike [GFT]
21.09.2020 02:26
Without Premium With Premium
Credits 33 350 33 350
Experience (x{2} for the first win in a day) 3324 3324
Detailed Report
Statistics for AVeryConfusedAirstrike
Battle efficiency Σ: 1 2789 13 - - - 1287
  • masterflagg P.43 ter 1 1
  • deford14 [NUTTZ] M56 Scorpion 2 2
  • Paccodelta [J0LLY] T34 1 1
  • IneedaGPU T69 1 2
  • rammsengel M12 1
  • Gwyogurt GSR 3301 Setter 1
  • pablomanya [COLOB] Progetto M35 mod 46 1 1
  • Helm_1 [NFIRE] SU-152 1
  • PanzerEliteDestroyer13 [XSSX] SU-100M1 2 1
  • KC_Rollins T20 1 3
  • LtKije TS-5 2
  • Black_Noise [GPZD] Tiger (P) 3 1
  • b0xswapp3r [F__R] T29 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 8/0
  • {{ ::replay.translations.shots.heHits }} 18
  • {{ ::replay.translations.damageDealt.total }} 2789
  • {{ ::replay.translations.damageDealt.sniper }} 2789
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 10/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 1287
  • {{ ::replay.translations.stunsCaused }} 16
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,14
Credits With Premium
Received 33 350 33 350
Action / Personal missions payout 30 000 30 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -20,160 0 -20,160 0
Auto-resupply consumables 0 0 0 0
 
Total: 43,190 0 43,190 0
Time
  • Starting time 02:26
  • Battle duration 8 min 33 s
  • Time of destruction 8 min 32 s
Experience
Received 1 108 55     1 108 55
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Action / Personal missions payout 1 108 500     1 108 500
 
 
Total: 3 324 610 3 324 610
  • Version: 1.10.0
  • Server game time: 2020-09-21 02:26
  • Spawn: I
  • Battle type: Regular
  • Uploaded: AVeryConfusedAirstrike

Replay description

So what does it take to be an artillery ace?

If you ask me, the answer is "consistency," since the trick here was placing shots where they would either suppress the most targets or push critical targets out of position.

Having a dominating high ground position didn't hurt either.

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