Here, Catch (GW Panther Ace, Confederate)
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
63 350
3 324
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Sand River – Standard
G.W. Panther
AVeryConfusedAirstrike [GFT]
Without Premium | With Premium | |
---|---|---|
Credits | 33 350 | 33 350 |
Experience (x{2} for the first win in a day) | 3324 | 3324 |
Battle efficiency
Σ:
1
2789
13
-
-
-
1287
- masterflagg P.43 ter 1 1
- deford14 [NUTTZ] M56 Scorpion 2 2
- Paccodelta [J0LLY] T34 1 1
- IneedaGPU T69 1 2
- rammsengel M12 1
- Gwyogurt GSR 3301 Setter 1
- pablomanya [COLOB] Progetto M35 mod 46 1 1
- Helm_1 [NFIRE] SU-152 1
- PanzerEliteDestroyer13 [XSSX] SU-100M1 2 1
- KC_Rollins T20 1 3
- LtKije TS-5 2
- Black_Noise [GPZD] Tiger (P) 3 1
- b0xswapp3r [F__R] T29 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 18
- {{ ::replay.translations.shots.hits }} 8/0
- {{ ::replay.translations.shots.heHits }} 18
- {{ ::replay.translations.damageDealt.total }} 2789
- {{ ::replay.translations.damageDealt.sniper }} 2789
- {{ ::replay.translations.received.label }} 0
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 10/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 1287
- {{ ::replay.translations.stunsCaused }} 16
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 0,14
Credits
With Premium
Received | 33 350 | 33 350 | ||||
Action / Personal missions payout | 30 000 | 30 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | 0 | 0 | ||||
Auto-resupply ammunition | -20,160 | 0 | -20,160 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 43,190 | 0 | 43,190 | 0 |
Time
- Starting time 02:26
- Battle duration 8 min 33 s
- Time of destruction 8 min 32 s
Experience
Received | 1 108 | 55 | 1 108 | 55 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Action / Personal missions payout | 1 108 | 500 | 1 108 | 500 | ||
Total: | 3 324 | 610 | 3 324 | 610 |
- Version: 1.10.0
- Server game time: 2020-09-21 02:26
- Spawn: I
- Battle type: Regular
- Uploaded: AVeryConfusedAirstrike
Replay description
So what does it take to be an artillery ace?
If you ask me, the answer is "consistency," since the trick here was placing shots where they would either suppress the most targets or push critical targets out of position.
Having a dominating high ground position didn't hurt either.
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