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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
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Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
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Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 127 131 | 127 131 |
Experience | 13694 | 14652 |
- Rohrblitz11 [KVD] Strv m/42-57 Alt A.2
- buildingpatch KV-3 1 2 3
- MalacArc Lorraine 40 t 1
- MasterKozman T37 2 1 1
- GloryRage [JUTER] E 75 TS 1 3 2
- Petro_vadasz Rheinmetall Skorpion G 2 2 4
- derGrisu [FZS_G] Ikv 90 Typ B 1 1
- Devilz133 [RNGW] T-34-85M 1 1
- Montezwerk [NXD] Super Hellcat 3 1 1
- Phaidon75 [NYUGI] AT 8 1 2
- MamNaSalame [KAMO] Type 58 1 1 1
- JoePaul32 T-34-85 2 1 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 23
- {{ ::replay.translations.shots.hits }} 19/18
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 6340
- {{ ::replay.translations.damageDealt.sniper }} 1130
- {{ ::replay.translations.received.label }} 15
- {{ ::replay.translations.received.pierces }} 1
- {{ ::replay.translations.received.noDamage }} 14
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 2790
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 6
- {{ ::replay.translations.damaged }} 11/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 2241
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 4,15
Received | 127 131 | 127 131 | ||||
Personal Reserves bonus | 95 349 | 95 349 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 222,480 | 286,046 | ||||
Auto-repair vehicle | -3,075 | -3,075 | ||||
Auto-resupply ammunition | -56,360 | 0 | -56,360 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 163,045 | 0 | 226,611 | 0 |
- Starting time 18:57
- Battle duration 10 min 4 s
- Time of destruction -
Received | 1 915 | 95 | 1 915 | 95 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 286 | 286 | ||||
Action / Personal missions payout | 11 492 | 0 | 11 492 | 0 | ||
Bonus for Premium vehicle tier | 287 | 287 | ||||
Total: | 13 694 | 381 | 14 652 | 429 |
- Version: 1.10.0
- Server game time: 2020-09-21 18:57
- Spawn: II
- Battle type: Regular
- Uploaded: Schaki
Replay description
15:00 - 14:10 Sprint to the front with "turbocharged E75-TS"
14:10 - 12:00 clearing south west
11:45 Ram Attack
10:00 - 8:00 clearing south and enemy base
08:00 - 6:00 clearing own base
-Der E75 ist mit einem Turbolader ausgestattet, der mir half einmal über die komplette Map zu rotieren und am Ende wieder in die eigene Base zurück. Ich habe ihn quasi wie einen Medium spielen können und auch entsprechend viel gespottet. Ich konnte 11 Gegner direkt bekämpfen und bei einem 12. noch unterstützen.
-Bis auf einen in Kauf genommenen Schuss des letzten Gegners und etwas Ramm-Schaden bei einer Rammattacke meinerseits habe ich im gesamten Gefecht jeglichen Schaden vermeiden können.
-Obwohl ich eine Flanke zusammen mit unseren TDs komplett dominieren konnte wurde es zwischenzeitlich nochmal brenzlig, als wir mit 4 Panzern noch 8 Gegnern gegenüber standen.
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