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Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 114 448 | 114 448 |
Experience | 12130 | 13056 |
- Matsza03 [-NLD-] Panhard AML Lynx 6x6
- Fanvell [-ODP-] Object 703 II 4 2 6
- Crazy781 [CTB-P] Rhm.-Borsig Waffenträger 1
- 100kilo Lorraine 155 mle. 51 2 2
- kalaisO Bat.-Châtillon Bourrasque 1
- shinzou [O2VM] ELC EVEN 90 1 1
- Conneus [MANTO] Progetto M35 mod 46 1 1
- sciema95 [PWPRO] Löwe 4 3
- Krangho [_R1P] Rhm.-Borsig Waffenträger 2 2 5
- TULLARIS [-S-H] T77 2 1 4
- Ewelcietta [-PX-] AMX 50 100 1 1 2
- koony07 [MEDAL] Object 252U 1
- khang202 CS-52
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 36
- {{ ::replay.translations.shots.hits }} 29/25
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 5229
- {{ ::replay.translations.damageDealt.sniper }} 613
- {{ ::replay.translations.received.label }} 20
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 15
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 4120
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 9/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 2293
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/55
- {{ ::replay.translations.mileage.label }} 1,8
Received | 114 448 | 114 448 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -9,255 | -9,255 | ||||
Auto-resupply ammunition | -79,645 | 0 | -79,645 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 25,548 | 0 | 82,772 | 0 |
- Starting time 00:56
- Battle duration 9 min 32 s
- Time of destruction 9 min 31 s
Received | 1 852 | 92 | 1 852 | 92 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Action / Personal missions payout | 10 000 | 0 | 10 000 | 0 | ||
Bonus for Premium vehicle tier | 278 | 278 | ||||
Total: | 12 130 | 92 | 13 056 | 138 |
- Version: 1.10.0
- Server game time: 2020-09-29 00:56
- Spawn: I
- Battle type: Regular
- Uploaded: ProeogeCZE
Replay description
Slow start, little proxy spots. one small brawl.then the match went down to the abyss. In the end little bit of luck helped to win
14:32 hit progetto
14:24 miss
13:53 quick proxy spot
13:02 hit amx
12:51 hit 703
12:36 hit amx
12:14 hit 703
11:27 hit 703 now he is angry brawl starts
11:19 hit 703
11:01 hit 703
10:53 hit 703
10:35 falling back 3 : 9
10:15 misssing 703 (7% HP)
10:04 1. kill elc even
9:49 hit defender
9:40 hit lowe. I made mistake here
9:15 8:45 bouncing with lowe
8:45 falling back again
8:43 lucky bounce from rhm
8:26 server lag :D
8:20 hit another rhm 10 : 13
8.12 hit rhm
8:09 only 8 HP left
8:05 hit rhm
7:58 tracing hit to T77
7:55 bourrasque failed attemp to jump on me :D
7:51 hit t77
7:41 hit lowe
7:33 hit T77 (1% hp)
7:20 bounce T77
7:15 hit rhm (12% hp)
7:12 rhm bounce me
7:10 last teammate died
7:08 kill rhm
7:01 kill lowe
6:53 miss t77 and enemy arty miss
6:44 kill t77
6:05 tracking shot to arty in cap
5:56 hit arty
5:46,5:39 miss shots
5:33 last kill
Replay's comments (0)