Heavy Hitter, Never A Quitter (1st Class Spotter(?!) IS-2)
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
30 549
7 070
Ghost Town – Encounter
Ghost Town
IS-2
IS-2
AVeryConfusedAirstrike [GFT]
07.10.2020 02:20
Without Premium With Premium
Credits 30 549 30 549
Experience (x{2} for the first win in a day) 7070 7070
Detailed Report
Statistics for AVeryConfusedAirstrike
Battle efficiency Σ: 3 2207 4 630 1149 2 -
  • Jarhead2me T-150 1 1
  • Devilstower T28 Prototype 1 1 1
  • Dumptruck42 Leo
  • Crotchkicker SU-100Y 1
  • lukasj [CABRA] T-34-2
  • Destroyerwinner23 Tiger (P) 1 2
  • GeneralZoldik Caernarvon Action X 1 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 9
  • {{ ::replay.translations.shots.hits }} 7/6
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 2207
  • {{ ::replay.translations.damageDealt.sniper }} 28
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 630
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 5/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1149
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,49
Credits With Premium
Received 30 549 30 549
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -8,391 0 -8,391 0
Auto-resupply consumables 0 0 0 0
 
Total: 22,158 0 22,158 0
Time
  • Starting time 02:20
  • Battle duration 5 min 25 s
  • Time of destruction -
Experience
Received 1 035 51     1 035 51
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Action / Personal missions payout 5 000 1 500     5 000 1 500
 
 
Total: 7 070 1602 7 070 1602
  • Version: 1.10.0
  • Server game time: 2020-10-07 02:20
  • Spawn: II
  • Battle type: Regular
  • Uploaded: AVeryConfusedAirstrike

Replay description

Some people say the Chinese IS-2 sucks. I've even said sometimes that the Chinese IS-2 sucks. And sometimes people are right.

But every so often there comes a game that reminds you that even a tank with relatively lacking qualities can still impress when played properly. Like, act as the lead tank against four enemy units, including two tier 8s, and keep them all spotted for artillery and tank destroyers, while killing half of them at the same time.

I was legitimately surprised to score two big pens on the Caer AX, a tank that I was not looking forward to facing in a hull-down position. Bouncing a shot from him and from the T28 Proto was a surprise too, considering the fairly average defensive capabilities of a half-upgraded IS-2.

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