Perfect example of why this HAS to change
  • Tank: P.43 ter
  • Map: Karelia
  • Played: Noobinatorin [VPRTR]
  • Nation:Italy
  • Mode: Assault
  • Uploaded: Noobinatorin
  • Result: ?
  • Battle type: Regular
  • Server game time: 2020-10-12 18:29
  • Base: 0 / 0
  • Spawn: I
  • Version: 1.10.0
Team Score
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
  • Uploaded: Noobinatorin
  • Server game time: 2020-10-12 18:29
  • Version: 1.10.0
  • Battle type: Regular
  • Spawn: I

Replay description

I would like to show an example of why 3 arty/game is way to overpowered and how they can ruin someone's match.
Don't get me wrong here, I don't have any problem against the SPG’s, I think they can be great to counter a number of things and they can easily affect the outcome of a match.
MY problem here is the fact that 3 fast reloadings arty can target 1 tank and make the game literally unplayable and give the opponent no change at all to hide or counter them.
I would like to show this replay as an example and not an opinion.
Please look at this replay from my perspective and I know I was at the perfect place but what could I have done from the first arty shell that hit me until the last one that killed me.
Thank you for your time!
Denis

Replay's comments (0)