Mobile Bunker on Malinovka
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
113 891
4 117
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Malinovka – Standard
TOG II*
Null_Cypher
Without Premium | With Premium | |
---|---|---|
Credits | 38 722 | 38 722 |
Experience | 3693 | 4117 |
Battle efficiency
Σ:
3
2550
7
680
2
-
-
- DoctorBullet VK 28.01 1 3
- FMEillusion Panhard AMD 178B 3
- solo73 [X-TL] M44
- Duuko P.43 bis 1 2
- hawkeye99 M4A3E8 Sherman 2 1
- Leopard2k1 VK 36.01 (H) 1 2 4
- adrian1211 [-DEW-] KV-2 2 2
- Merman97 T-50-2 1 2
- beatrice_1 [TANQC] M6 2 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 40
- {{ ::replay.translations.shots.hits }} 18/18
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2550
- {{ ::replay.translations.damageDealt.sniper }} 1939
- {{ ::replay.translations.received.label }} 7
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 5
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 680
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 8/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 2
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 39/0
- {{ ::replay.translations.mileage.label }} 1,25
Credits
With Premium
Received | 38 722 | 38 722 | ||||
Action / Personal missions payout | 50 000 | 50 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -2,045 | -2,045 | ||||
Auto-resupply ammunition | -7,000 | 0 | -7,000 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 79,677 | 0 | 104,846 | 0 |
Time
- Starting time 06:37
- Battle duration 13 min 42 s
- Time of destruction -
Experience
Received | 848 | 42 | 848 | 42 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 1 272 | 189 | 1 272 | 189 | ||
Action / Personal missions payout | 1 000 | 0 | 1 000 | 0 | ||
Bonus for Premium vehicle tier | 382 | 382 | ||||
For playing in a Platoon | 191 | 191 | ||||
Total: | 3 693 | 231 | 4 117 | 252 |
- Version: 1.10.0
- Server game time: 2020-10-14 06:37
- Spawn: II
- Battle type: Regular
- Uploaded: Null_Cypher
Replay description
So not exactly a high excitement game, but getting the north spawn on Malinovka, I parked my TOG behind the boulder and bushes near the cap circle and shot everything that came into view. I can only imagine how frustrated the AMD driver must've been to get continually sniped by an unspotted TOG.
Then a slow roll into the enemy cap circle to get the remainder of the team to reveal themselves while bouncing shots off of me, and it was all clean-up from there.
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