O-I exp - japan colossus - 2,3k dmg - 2,9k block
Link: Link copied to clipboard
Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
45 816
4 767
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
|
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
|
Scout
Detect most enemy tanks and self-propelled guns than anyone else on your team (at least nine). The achievement is granted to the winning team only.
If two or more players have detected equal number of enemy vehicles, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Minsk – Standard
O-I Experimental
Alea_iacta_est_49
Without Premium | With Premium | |
---|---|---|
Credits | 30 544 | 30 544 |
Experience (x{2} for the first win in a day) | 3707 | 4767 |
Battle efficiency
Σ:
1
2299
11
2935
151
10
-
- Paraguay13 [WACAT] Sav m/43 6 3 4
- dzarkokill T-28 1 1 2
- Strejdanek234 [1CSTR] T67 9 1 3
- von_Clausenbach [SL-B] Pz.Kpfw. 38 (t) n.A. 6 1
- karol_518_91 Pz.Kpfw. III Ausf. J
- amnestia19_sniper KV-1 2 1 1
- Tazmir Matilda 3 1 1
- wichur3 M10 RBFM 1
- dimag69787878 Jagdpanzer 38(t) Hetzer 1 2 3
- Bruno_Orlandi Pz.Kpfw. IV Ausf. H 1 4
- Ciro_33 AMX 40
- amnestia19 [PIHI] StuG III Ausf. G 2
- SuspiciousBush StuG III Ausf. B
- Gucci_42069 M8A1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 42
- {{ ::replay.translations.shots.hits }} 25/19
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2299
- {{ ::replay.translations.damageDealt.sniper }} 493
- {{ ::replay.translations.received.label }} 41
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 33
- {{ ::replay.translations.received.he }} 3
- {{ ::replay.translations.received.blocked }} 2935
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 10
- {{ ::replay.translations.damaged }} 9/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 151
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,19
Credits
With Premium
Received | 30 544 | 30 544 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -3,509 | -3,509 | ||||
Auto-resupply ammunition | -8,880 | 0 | -8,880 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 18,155 | 0 | 33,427 | 0 |
Time
- Starting time 13:07
- Battle duration 6 min 51 s
- Time of destruction 6 min 50 s
Experience
Received | 1 059 | 52 | 1 059 | 52 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Personal Reserves bonus | 1 589 | 1 589 | ||||
Total: | 3 707 | 104 | 4 767 | 156 |
- Version: 1.10.0
- Server game time: 2020-10-14 13:07
- Spawn: I
- Battle type: Regular
- Uploaded: Alea_iacta_est_49
Replay description
No description
Replay's comments (0)