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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Without Premium | With Premium | |
---|---|---|
Credits | 21 649 | 21 649 |
Experience | 1590 | 1590 |
- Boomeski Sherman Firefly 5
- Player_2382907555 [CZSK3] M10 Wolverine 1 11
- Cobhem T-34-85 4
- thedominationer [SKERE] VK 36.01 (H) 1 3
- GEANTVERT2 Valiant
- tarkan23 KV-3 1
- tounet77 [CLAFR] M24 Chaffee 4
- lucasella T-34 shielded 7
- flap31 Challenger 1 13
- Eh_askatu_Kld T-43 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 111
- {{ ::replay.translations.shots.hits }} 74/48
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1414
- {{ ::replay.translations.damageDealt.sniper }} 121
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 4
- {{ ::replay.translations.received.noDamage }} 1
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 8/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 300
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,33
Received | 21 649 | 21 649 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -2,280 | -2,280 | ||||
Auto-resupply ammunition | -3,552 | 0 | -3,552 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 15,817 | 0 | 15,817 | 0 |
- Starting time 18:15
- Battle duration 9 min 14 s
- Time of destruction 4 min 41 s
Received | 795 | 39 | 795 | 39 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 795 | 795 | ||||
Total: | 1 590 | 39 | 1 590 | 39 |
- Version: 1.10.0
- Server game time: 2020-10-17 18:15
- Spawn: I
- Battle type: Regular
- Uploaded: DasOmen
Replay description
In this round you can get a prefect example why Wargaming's +2 tier matchmaking is just utterly unfair. While the game capable of pulling +1 or +0 mm just as frequent as this, it's simply not justifies why 1/3 of the rounds could end up like this, or worst in this case. So what is the problem here exactly?
At the end of the battle only a KV-3 left in the enemy team, in our team there were 4-5 tanks but all of them 1 or 2 tiers lower than the KV-3, so basically they had a really hard time to even penetrate the on the other hand only half on his HP KV.
By some miracle astankcoecur's last shot won the round but it's really the minority of the outcomes.
Why is the extra tier battles are not optional? And I'm not even talking about stock tanks, our poor souls had fully researched tanks and had about 5% chance of winning.
I had just another break from the game (I had plenty, I'm here from beta...) and this happens in 15 round less when I'm back?! Greatly disappointed, again.
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