This is why +2 MM is BULLSHIT
Personal Score
Team Score
Detailed Report
Victory
II class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
21 649
1 590
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Murovanka – Encounter
Murovanka
VK 16.02 Leopard
VK 16.02 Leopard
DasOmen
17.10.2020 18:15
Without Premium With Premium
Credits 21 649 21 649
Experience 1590 1590
Detailed Report
Statistics for DasOmen
Battle efficiency Σ: 1 1414 3 1 300 2 -
  • Boomeski Sherman Firefly 5
  • Player_2382907555 [CZSK3] M10 Wolverine 1 11
  • Cobhem T-34-85 4
  • thedominationer [SKERE] VK 36.01 (H) 1 3
  • GEANTVERT2 Valiant
  • tarkan23 KV-3 1
  • tounet77 [CLAFR] M24 Chaffee 4
  • lucasella T-34 shielded 7
  • flap31 Challenger 1 13
  • Eh_askatu_Kld T-43 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
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{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 111
  • {{ ::replay.translations.shots.hits }} 74/48
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1414
  • {{ ::replay.translations.damageDealt.sniper }} 121
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 8/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 300
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,33
Credits With Premium
Received 21 649 21 649
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,280 -2,280
Auto-resupply ammunition -3,552 0 -3,552 0
Auto-resupply consumables 0 0 0 0
 
Total: 15,817 0 15,817 0
Time
  • Starting time 18:15
  • Battle duration 9 min 14 s
  • Time of destruction 4 min 41 s
Experience
Received 795 39     795 39
Fine for causing damage to allies 0 0
Personal Reserves bonus 795     795
 
 
Total: 1 590 39 1 590 39
  • Version: 1.10.0
  • Server game time: 2020-10-17 18:15
  • Spawn: I
  • Battle type: Regular
  • Uploaded: DasOmen

Replay description

In this round you can get a prefect example why Wargaming's +2 tier matchmaking is just utterly unfair. While the game capable of pulling +1 or +0 mm just as frequent as this, it's simply not justifies why 1/3 of the rounds could end up like this, or worst in this case. So what is the problem here exactly?

At the end of the battle only a KV-3 left in the enemy team, in our team there were 4-5 tanks but all of them 1 or 2 tiers lower than the KV-3, so basically they had a really hard time to even penetrate the on the other hand only half on his HP KV.

By some miracle astankcoecur's last shot won the round but it's really the minority of the outcomes.

Why is the extra tier battles are not optional? And I'm not even talking about stock tanks, our poor souls had fully researched tanks and had about 5% chance of winning.

I had just another break from the game (I had plenty, I'm here from beta...) and this happens in 15 round less when I'm back?! Greatly disappointed, again.

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