M12 - Ace Tanker, High Caliber, Gore's Medal, Defender, Draw
Personal Score
Team Score
Detailed Report
Draw
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Gore's Medal
Gore's Medal
Drive an SPG and cause damage exceeding 10 times the hit points of your vehicle.
• The player must not destroy any allied vehicles.
• Hits on allied vehicles are not counted.
• Can be obtained in Random Battles only.
55 821
3 840
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Kharkov – Standard
Kharkov
M12
M12
__Moose__ [R0YAL]
19.10.2020 00:21
Without Premium With Premium
Credits 33 729 33 729
Experience 3200 3840
Detailed Report
Statistics for __Moose__
Battle efficiency Σ: 2 3899 16 - 107 2 205
  • BMT [FINES] Black Prince 2
  • Tombstone_6 [OO] M12 1 1
  • hardicon [_TVS_] Rheinmetall Skorpion G 2 3 1
  • Adition IS-3 6 3
  • Fist2Face T26E5 Patriot 1
  • Heresiarch [WF_PK] S-51 1 1
  • BillJillMBean Schwarzpanzer 58 2 5 1
  • danielhaery [TGRDY] WZ-111-1G FT 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 9/2
  • {{ ::replay.translations.shots.heHits }} 14
  • {{ ::replay.translations.damageDealt.total }} 3899
  • {{ ::replay.translations.damageDealt.sniper }} 2451
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 7/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 107
  • {{ ::replay.translations.damageStunned.ownLabel }} 205
  • {{ ::replay.translations.stunsCaused }} 14
  • {{ ::replay.translations.capture }} 0/89
  • {{ ::replay.translations.mileage.label }} 3,09
Credits With Premium
Received 33 729 33 729
Achievements 3 485 3 485
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 37,214 55,821
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -20,160 0 -20,160 0
Auto-resupply consumables 0 0 0 0
 
Total: 17,054 0 35,661 0
Time
  • Starting time 00:21
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 808 40     808 40
Achievements 472 23     472 23
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 920 285     1 920 285
 
 
Total: 3 200 348 3 840 380
  • Version: 1.10.0
  • Server game time: 2020-10-19 00:21
  • Spawn: I
  • Battle type: Regular
  • Uploaded: __Moose__

Replay description

How to salvage a Draw when it looks like it's going to be a loss. I thought it was going to be a loss, so setup to get some more damage before I died. I ended up penning a Skorpion for a kill. Then it I took out a Black Prince with a couple of hits, and one from my teammate. Then it was 2 arty vs 2 arty. I hit both of their arty, but sadly left each of them on just a few hit points. A little more RNG, and it could have been a win.

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