illegaler Repair-MOD?
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
42 327
2 930
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Pilsen – Standard
Pilsen
Pudel
Pudel
Bartmensch_74 [N_U]
20.10.2020 19:46
Without Premium With Premium
Credits 28 218 28 218
Experience (x{2} for the first win in a day) 2080 2930
Detailed Report
Statistics for Bartmensch_74
Battle efficiency Σ: 1 1470 7 - - 4 -
  • Candyman_76 [MIRKO] Lansen C 1
  • Dinoo5 WZ-111-1G FT 2 2
  • dorcimorci_1 IS-2 Armored 1 1
  • _Jon_Snow_ SU-122-44
  • Osi666 [HELL_] Object 244 1
  • AdaSkypy AT 8
  • attank [1STD] CS-44 1 4
  • Tatu_steel KV-2 2 1
  • fricska [_TCC_] T26E5 Patriot
  • sobian_agaliya_21 Caernarvon Action X 1 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 15/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1470
  • {{ ::replay.translations.damageDealt.sniper }} 145
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 7/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,42
Credits With Premium
Received 28 218 28 218
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -4,860 -4,860
Auto-resupply ammunition -12,715 0 -12,715 0
Auto-resupply consumables 0 0 0 0
 
Total: 10,643 0 24,752 0
Time
  • Starting time 19:46
  • Battle duration 8 min 5 s
  • Time of destruction 5 min 49 s
Experience
Received 849 42     849 42
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 382       382  
 
 
Total: 2 080 84 2 930 126
  • Version: 1.10.0
  • Server game time: 2020-10-20 19:46
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Bartmensch_74

Replay description

Die Runde war soweit solide, bis ich auf Risiko ging und näher ran fuhr.

Und nun kommt es:
Ich sah den WZ 111-1FT kommen, trackte ihn aber er fuhr sofort weiter, ohne irgendeinen Stop?
Das schaut mir ganz nach einem MOD aus, kein Mensch kann so schnell zweimal die 4 drücken und gleichzetig zielen/feuern/fahren.

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