Intense carry (don't have many like this one)
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
119 544
6 953
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Kharkov – Standard
Kharkov
T92
T92
SNuDuD [N_X_S]
27.10.2020 04:08
Without Premium With Premium
Credits 79 696 79 696
Experience 6205 6953
Detailed Report
Statistics for SNuDuD
Battle efficiency Σ: 4 1976 4 - 4551 6 -
  • Gamjamaican [-LBDD] ELC EVEN 90
  • Yoshi_Hiro SU-130PM 1 1
  • BlackHawks973 [-LBDD] Rheinmetall Skorpion G 1
  • jo_ali [-LBDD] ELC EVEN 90 2
  • pupek73 Chrysler K 1 2
  • _HAARY_ [KBF] WZ-120-1G FT
  • Psychos1984 [_AWC_] T77 2
  • goodcharlie AMX Canon d'assaut 105 2
  • lukamaster [NOPAS] T-54 first prototype 2 4
  • Wonderlux [EVA-2] Strv S1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 19/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1976
  • {{ ::replay.translations.damageDealt.sniper }} 1026
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 6
  • {{ ::replay.translations.damaged }} 7/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 4551
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 72/0
  • {{ ::replay.translations.mileage.label }} 5,91
Credits With Premium
Received 79 696 79 696
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,192 -1,192
Auto-resupply ammunition -58,970 0 -58,970 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -20,466 0 19,382 0
Time
  • Starting time 04:08
  • Battle duration 14 min 16 s
  • Time of destruction 14 min 15 s
Experience
Received 1 495 74     1 495 74
Fine for causing damage to allies 0 0
Action / Personal missions payout 4 486 0     4 486 0
Bonus for Premium vehicle tier 224       224  
 
 
Total: 6 205 74 6 953 111
  • Version: 1.10.1
  • Server game time: 2020-10-27 04:08
  • Spawn: I
  • Battle type: Regular
  • Uploaded: SNuDuD

Replay description

What is required to turn everything around and secure victory from jaws of defeat? -I would say mostly luck, but that's jut me...

Enjoy. :)

Replay's comments (0)