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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 103 183 | 103 183 |
Experience (x{2} for the first win in a day) | 3550 | 5202 |
- Joerg_Cyna [PB-19] E 100 1 2
- modellboy Jagdpanzer E 100 1 3
- Tank_van_Vlaanderen [1VTD] M46 Patton 1
- spartic_45 Bat.-Châtillon 155 55
- niedbix Progetto M35 mod 46 2
- JesterSam TVP T 50/51 1 1
- Igorj_17 T28 Prototype 3
- KOWAL_AK Lansen C 1 1
- vectray26se [PDSU] GSOR3301 AVR FS
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 15
- {{ ::replay.translations.shots.hits }} 14/13
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 6030
- {{ ::replay.translations.damageDealt.sniper }} 1150
- {{ ::replay.translations.received.label }} 2
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 7/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 110
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,91
Received | 103 183 | 103 183 | ||||
Personal Reserves bonus | 77 388 | 77 388 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 180,571 | 232,163 | ||||
Auto-repair vehicle | -6,838 | -6,838 | ||||
Auto-resupply ammunition | -16,050 | 0 | -16,050 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 157,683 | 0 | 209,275 | 0 |
- Starting time 21:27
- Battle duration 6 min 2 s
- Time of destruction 6 min 1 s
Received | 1 651 | 82 | 1 651 | 82 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Personal Reserves bonus | 369 | 369 | ||||
Bonus for Premium vehicle tier | 248 | 248 | ||||
Total: | 3 550 | 533 | 5 202 | 615 |
- Version: 1.10.1
- Server game time: 2020-11-06 21:27
- Spawn: II
- Battle type: Regular
- Uploaded: JackIam
Replay description
My highest dmg game with Skorpion G so far, happened while I was grinding credits.
Few things to highlight here:
You may notice different name in the replay due to me using anonymizer ingame name is JACKIAM, EU server.
At the start I took classic sniping position to see where enemies are heading.
As soon as I saw enemy lemming train and our 50TP pr. pushing east I joined in to flank enemies.
Play with TVP was a waiting game but turned out I damaged his ammo rack and the guy was reloading forever so our AMX was able to clip him out.
Then I went on to flank the enemies, ignoring the low health M103 and the E50M because we had enough guns dealing with them.
Managed to sneak a few shots in the sides and rears of enemy team and continued to flank.
The E100 shot was very lucky. Honestly, i thought he has HE loaded and I went in for one more shot of dmg before I die. My hearth was pumping.
Only standard ammunition used.
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