How to make a good game with the remaining 9 lives = RNG
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
247 919
11 460
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Karelia – Standard
STA-2
smejicek [NOGOD]
Without Premium | With Premium | |
---|---|---|
Credits | 89 340 | 89 340 |
Experience | 10732 | 11460 |
Battle efficiency
Σ:
2
4720
8
-
911
5
-
- XZX_Trooper40 AMX 50 100 2
- MAXPAPA Panhard EBR 75 (FL 10) 1
- WIEWSIK [THUD] T26E5 Patriot 1
- Kataklysmaec ELC EVEN 90 4 4
- TheBigCat42 Rheinmetall Skorpion 1
- Tadinovka SU-130PM 1 4
- dracarer FV4202 1 1
- DrorKi Tiger II 1
- Quardian43714 STG Guard 1 2
- Zedinke KV-4
- Dagotta T32
- Panter_867 [CZTB] CS-52 1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 32
- {{ ::replay.translations.shots.hits }} 25/20
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4720
- {{ ::replay.translations.damageDealt.sniper }} 2516
- {{ ::replay.translations.received.label }} 6
- {{ ::replay.translations.received.pierces }} 6
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 5
- {{ ::replay.translations.damaged }} 10/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 911
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,55
Credits
With Premium
Received | 89 340 | 89 340 | ||||
Personal Reserves bonus | 67 005 | 67 005 | ||||
Battle payments | 33 503 | 33 503 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 189,848 | 247,919 | ||||
Auto-repair vehicle | -9,869 | -9,869 | ||||
Auto-resupply ammunition | -19,500 | 0 | -19,500 | 0 | ||
Auto-resupply consumables | -23,000 | 0 | -23,000 | 0 | ||
Total: | 137,479 | 0 | 195,550 | 0 |
Time
- Starting time 01:46
- Battle duration 7 min 29 s
- Time of destruction 7 min 1 s
Experience
Received | 1 455 | 72 | 1 455 | 72 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 324 | 324 | ||||
Action / Personal missions payout | 8 732 | 0 | 8 732 | 0 | ||
Bonus for Premium vehicle tier | 218 | 218 | ||||
For playing in a Platoon | 327 | 327 | ||||
Total: | 10 732 | 396 | 11 460 | 432 |
- Version: 1.10.1
- Server game time: 2020-11-19 01:46
- Spawn: II
- Battle type: Regular
- Uploaded: smejicek
Replay description
I started the game at the start, but I didn't notice that my teammate was targeting enemies. The enemy ELC had a clear vision of me arriving. At the time when I was held on one hit by an RNG, I got a lowroll and a teammate arrived to help me, slicing the enemy one by one. In the end, I conjured a successful game with the last 9 HP. Thanks RNG
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