Ramming GSOR makes him do a barrel roll over me
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
65 842
7 455
Sand River – Standard
Sand River
Spähpanzer Ru 251
Spähpanzer Ru 251
anzekz [-RLD-]
28.11.2020 00:01
Without Premium With Premium
Credits 33 765 33 765
Experience 6958 7455
Detailed Report
Statistics for anzekz
Battle efficiency Σ: 4 4076 9 - 886 3 -
  • hasito_25 [GUST] Caernarvon Action X 1
  • Ar1ekiho GSOR3301 AVR FS 4 2
  • d4_W00 Tortoise 1 3
  • Massimo_Biamimo TL-1 LPC 1 2
  • anzekz [-RLD-] Spähpanzer Ru 251
  • daylightkapt [PVKV] Object 140 1 1
  • Chyrcu Emil II 2 3
  • Morgomokus ST-I
  • shok_2018 Bat.-Châtillon Bourrasque
  • Rashahash Conqueror 2
  • uZiq_sniper [-PNL-] T69 1
  • shady5 [4FEAR] Rheinmetall Skorpion G
  • sunzixx Super Conqueror
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 26
  • {{ ::replay.translations.shots.hits }} 21/15
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 4076
  • {{ ::replay.translations.damageDealt.sniper }} 2180
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 8/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 886
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,44
Credits With Premium
Received 33 765 33 765
Battle payments 15 194 15 194
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 48,959 65,842
 
Auto-repair vehicle -16,700 -16,700
Auto-resupply ammunition -64,170 0 -64,170 0
Auto-resupply consumables 0 0 0 0
 
Total: -31,911 0 -15,028 0
Time
  • Starting time 00:01
  • Battle duration 4 min 44 s
  • Time of destruction 3 min 59 s
Experience
Received 994 49     994 49
Fine for causing damage to allies 0 0
For military maneuvers 185     185
Action / Personal missions payout 5 964 0     5 964 0
 
 
Total: 6 958 234 7 455 259
  • Version: 1.10.1
  • Server game time: 2020-11-28 00:01
  • Spawn: I
  • Battle type: Regular
  • Uploaded: anzekz

Replay description

12:05 - I start pushing up, spotting enemy GSOR in a bush a couple of meters away. He notices me late so I start rushing him.

11:55 - We are going down the hill, my front pushing his rear. He turns to the right onto a small rocky hill, which ends up acting as a ramp. He goes flying right in front of me. I bump him, so he slides upside down over my tank. He ends up landing on his tracks on the left side of my tank, completing a barrel roll.

11:50 - He lands so I turn left into him, tracking him in the process. I keep on going in a circle, set him on fire and finish him off with a ram.

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