Please notice, broken shots. Blast at gun muzzle...
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Personal Score
Team Score
Detailed Report
Defeat
|
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
66 345
1 332
5
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Studzianki – Standard
121
ElectroFusion
Without Premium | With Premium | |
---|---|---|
Credits | 39 850 | 39 850 |
Experience | 888 | 1332 |
Battle efficiency
Σ:
3
5424
4
2870
180
1
-
- GTX_tank Škoda T 50
- sw_cookie [PARK] IS-4 2 1 4
- ElectreTheCrumplum UDES 15/16 2 1
- duongka88 [TBMVN] G.W. Tiger
- yandi Object 430U
- Wennys [AW-SL] T-10 2
- JMZknEE [COMRD] AE Phase I 1 1
- Strike_freedom_X20A [-PAR-] Super Conqueror 3 1 2
- ccyu0224 [ROCAM] Spähpanzer Ru 251
- daisuk_Jan Char Futur 4 1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 32
- {{ ::replay.translations.shots.hits }} 18/13
- {{ ::replay.translations.shots.heHits }} 1
- {{ ::replay.translations.damageDealt.total }} 5424
- {{ ::replay.translations.damageDealt.sniper }} 2435
- {{ ::replay.translations.received.label }} 12
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 7
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 2870
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 6/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 180
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,63
Credits
With Premium
Received | 39 850 | 39 850 | ||||
Achievements | 4 380 | 4 380 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 44,230 | 66,345 | ||||
Auto-repair vehicle | -26,015 | -26,015 | ||||
Auto-resupply ammunition | -70,560 | 0 | -70,560 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | -72,345 | 0 | -50,230 | 0 |
Time
- Starting time 15:33
- Battle duration 7 min 40 s
- Time of destruction 7 min 35 s
Experience
Received | 562 | 28 | 562 | 28 | ||
Achievements | 326 | 16 | 326 | 16 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Total: | 888 | 44 | 1 332 | 66 |
- Version: 1.10.1
- Server game time: 2020-11-30 15:33
- Spawn: II
- Battle type: Regular
- Uploaded: ElectroFusion
Replay description
Not the first time, happened many times. This is not a good example but it happened.
If you notice, i have several shots (especially zoomed in) that blast at my gun muzzle (ghost shell like but with explosion effect in front of me).
I'm not sure if this is server lag or what, but my ping seems stable, no spike issue.
Replay's comments (0)