Window shopping in the AE Phase 1
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Personal Score
Team Score
Detailed Report
Victory
|
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
48 671
1 581
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Kharkov – Standard
AE Phase I
Shotgun_Chuck [LMNA]
Without Premium | With Premium | |
---|---|---|
Credits | 32 447 | 32 447 |
Experience | 1079 | 1581 |
Battle efficiency
Σ:
2
2970
2
5400
-
2
-
- rfklshm VK 168.01 Mauerbrecher 1
- ThexDemonxKing Tortoise 3 4
- Owen_595_destroyer_1 Škoda T 50 1
- Fizzgigity E 50 Ausf. M 4 2 2
- Madforce1 [SQURL] Kranvagn 4 1
- ColonelStauffenberg06 [H_F] Object 777 Version II 3 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 17
- {{ ::replay.translations.shots.hits }} 12/9
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2970
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 24
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 16
- {{ ::replay.translations.received.he }} 5
- {{ ::replay.translations.received.blocked }} 5400
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 4/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,94
Credits
With Premium
Received | 32 447 | 32 447 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -15,213 | -15,213 | ||||
Auto-resupply ammunition | -34,720 | 0 | -34,720 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -17,486 | 0 | -1,262 | 0 |
Time
- Starting time 05:00
- Battle duration 8 min 25 s
- Time of destruction 8 min 24 s
Experience
Received | 1 004 | 50 | 1 004 | 50 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Bonus for Premium vehicle tier | 75 | 75 | ||||
Total: | 1 079 | 50 | 1 581 | 75 |
- Version: 1.10.1
- Server game time: 2020-12-01 05:00
- Spawn: II
- Battle type: Regular
- Uploaded: Shotgun_Chuck
Replay description
What's better than a ridgeline in this tank? A conveniently shaped hole in a will that leaves only your turret accessible, obviously. Enemies resorted to HE spam and that didn't really work either.
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