RNG Minsk blind kill a Char Futur with Type 4 Heavy RNG
Personal Score
Team Score
Detailed Report
Victory
III class
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
29 939
3 228
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Minsk – Standard
Minsk
Type 4 Heavy
Type 4 Heavy
demon_tank [IDUNO]
02.12.2020 17:36
Without Premium With Premium
Credits 19 959 19 959
Experience (x{2} for the first win in a day) 2510 3228
Detailed Report
Statistics for demon_tank
Battle efficiency Σ: 3 1497 2 2820 542 2 -
  • SIERAA_2016 Char Futur 4 1 1
  • JakSzuPL [TPPJ] AMX M4 mle. 49 Liberté 1
  • atila831 [KALE_] T30 1
  • pipilio Rhm.-Borsig Waffenträger
  • No__Swear UDES 03 1
  • bakipro005 [-SBV-] T26E5
  • xXx121 IS-3-II 2
  • Nemenyi [ST0RM] Strv S1 3 1 3
  • vali_viLLi FV3805
  • konik123 T28
  • stalowygigant Tiger II 1
  • Hoxtalicious [BG-OP] Bat.-Châtillon Bourrasque
  • 4m1rK4d1ch [4_YOU] M26 Pershing
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 8/5
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1497
  • {{ ::replay.translations.damageDealt.sniper }} 1390
  • {{ ::replay.translations.received.label }} 11
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 8
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 2820
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 3/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 542
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 0,9
Credits With Premium
Received 19 959 19 959
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -13,582 -13,582
Auto-resupply ammunition -9,360 0 -9,360 0
Auto-resupply consumables 0 0 0 0
 
Total: -2,983 0 6,997 0
Time
  • Starting time 17:36
  • Battle duration 5 min 47 s
  • Time of destruction -
Experience
Received 717 35     717 35
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 1 076 106     1 076 106
 
 
Total: 2 510 176 3 228 212
  • Version: 1.10.1
  • Server game time: 2020-12-02 17:36
  • Spawn: I
  • Battle type: Regular
  • Uploaded: demon_tank

Replay description

Standard battle on Minsk with my Type 4 Heavy.

13:05 Aiming at enemy Skoda T27 trying to find a shot...

12:58 ...killing by accident a Char Futur outside render range instead XD.

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