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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
---|---|---|
Credits | 25 684 | 25 684 |
Experience | 9753 | 10241 |
- damir_3 CS-53 1 1
- JIOBEK M46 Patton 1 1
- firekitty [IMWAR] T110E4 3
- ThePriest [VIDRA] E 50
- gabers16 [MONTY] T110E5 1
- The_Romer [EBON] Centurion Mk. 5/1 RAAC 1
- just_your_avg_player [-W-W-] Char Futur 4 1 2
- munguu0402 Jagdtiger 2
- SnowLeopard365 [EBON] T-34-2 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 22
- {{ ::replay.translations.shots.hits }} 18/12
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2761
- {{ ::replay.translations.damageDealt.sniper }} 2071
- {{ ::replay.translations.received.label }} 1
- {{ ::replay.translations.received.pierces }} 1
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 8/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 485
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,73
Received | 25 684 | 25 684 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -5,534 | -5,534 | ||||
Auto-resupply ammunition | -84,365 | 0 | -84,365 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -64,215 | 0 | -51,373 | 0 |
- Starting time 09:28
- Battle duration 8 min 10 s
- Time of destruction -
Received | 975 | 48 | 975 | 48 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Action / Personal missions payout | 8 778 | 0 | 8 778 | 0 | ||
Total: | 9 753 | 48 | 10 241 | 72 |
- Version: 1.10.1
- Server game time: 2020-12-03 09:28
- Spawn: I
- Battle type: Regular
- Uploaded: NoOneOfConsequence
Replay description
Bottom tier of a tier 10 match, south spawn. Went to the hill at G5 to look for shots on the heavies at the zeppelin. Without scouts, most of them made the crossing without being lit, unfortunately.
The enemy team took the castle aggressively, so I did my best to provide support there, the G5 hill having shots on both sides of the map.
My team beat back the attack on the castle and then we just ground the enemy team down across the entire map, with me playing the middle and moving up cautiously.
The whole time I was very conscious of how squishy my Pershing was against the 9s and 10s, so I found myself playing more of a sniper-ish role than I typically do in medium tanks. I feel like I definitely made a contribution, but how could I have helped my team more?
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