Pershing Redshire Win - Contributing From Bottom Tier
Personal Score
Team Score
Detailed Report
Victory
II class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
38 526
10 241
30
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Redshire – Standard
Redshire
M26 Pershing
M26 Pershing
NoOneOfConsequence [CBRO]
03.12.2020 09:28
Without Premium With Premium
Credits 25 684 25 684
Experience 9753 10241
Detailed Report
Statistics for NoOneOfConsequence
Battle efficiency Σ: 1 2761 3 - 485 - -
  • damir_3 CS-53 1 1
  • JIOBEK M46 Patton 1 1
  • firekitty [IMWAR] T110E4 3
  • ThePriest [VIDRA] E 50
  • gabers16 [MONTY] T110E5 1
  • The_Romer [EBON] Centurion Mk. 5/1 RAAC 1
  • just_your_avg_player [-W-W-] Char Futur 4 1 2
  • munguu0402 Jagdtiger 2
  • SnowLeopard365 [EBON] T-34-2 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 22
  • {{ ::replay.translations.shots.hits }} 18/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2761
  • {{ ::replay.translations.damageDealt.sniper }} 2071
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 485
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,73
Credits With Premium
Received 25 684 25 684
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,534 -5,534
Auto-resupply ammunition -84,365 0 -84,365 0
Auto-resupply consumables 0 0 0 0
 
Total: -64,215 0 -51,373 0
Time
  • Starting time 09:28
  • Battle duration 8 min 10 s
  • Time of destruction -
Experience
Received 975 48     975 48
Fine for causing damage to allies 0 0
Action / Personal missions payout 8 778 0     8 778 0
 
 
Total: 9 753 48 10 241 72
  • Version: 1.10.1
  • Server game time: 2020-12-03 09:28
  • Spawn: I
  • Battle type: Regular
  • Uploaded: NoOneOfConsequence

Replay description

Bottom tier of a tier 10 match, south spawn. Went to the hill at G5 to look for shots on the heavies at the zeppelin. Without scouts, most of them made the crossing without being lit, unfortunately.

The enemy team took the castle aggressively, so I did my best to provide support there, the G5 hill having shots on both sides of the map.

My team beat back the attack on the castle and then we just ground the enemy team down across the entire map, with me playing the middle and moving up cautiously.

The whole time I was very conscious of how squishy my Pershing was against the 9s and 10s, so I found myself playing more of a sniper-ish role than I typically do in medium tanks. I feel like I definitely made a contribution, but how could I have helped my team more?

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