1v4 Last second cap reset w/ Lorr. 40t QuickyBaby
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
185 957
5 741
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more.
If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
|
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Murovanka – Encounter
Lorraine 40 t
Ganko06 [FELIX]
Without Premium | With Premium | |
---|---|---|
Credits | 90 638 | 90 638 |
Experience (x{2} for the first win in a day) | 4269 | 5741 |
Battle efficiency
Σ:
6
4641
5
640
307
2
-
- tobi1984 [_GD_] Caernarvon 1 3
- Iron_Eagle_1956 [SADD] M54 Renegade 1 1 6
- Anthony_Manzarek G.W. Tiger (P) 1
- sabodog Ferdinand 1 3
- BuffaloTraceD [-TNT] Объект 274а 1 3
- New_Scotlander [F__R] AMX M4 mle. 49 Liberté 1 2
- Bobtheunbuilder [GURUS] Škoda T 27 1
- alxalex [FISH-] Bat.-Châtillon 12 t 1 1
- Pilot_1998 [SCAAR] UDES 14 Alt 5
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{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 32
- {{ ::replay.translations.shots.hits }} 24/20
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4641
- {{ ::replay.translations.damageDealt.sniper }} 1648
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 640
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 8/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 307
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/100
- {{ ::replay.translations.mileage.label }} 4,98
Credits
With Premium
Received | 90 638 | 90 638 | ||||
Action / Personal missions payout | 50 000 | 50 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -4,560 | -4,560 | ||||
Auto-resupply ammunition | -71,570 | 0 | -71,570 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 64,508 | 0 | 109,827 | 0 |
Time
- Starting time 00:22
- Battle duration 11 min 44 s
- Time of destruction 11 min 43 s
Experience
Received | 1 472 | 73 | 1 472 | 73 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Action / Personal missions payout | 1 104 | 0 | 1 104 | 0 | ||
Bonus for Premium vehicle tier | 221 | 221 | ||||
Total: | 4 269 | 146 | 5 741 | 220 |
- Version: 1.10.1
- Server game time: 2020-12-05 00:22
- Spawn: I
- Battle type: Regular
- Uploaded: Ganko06
Replay description
10:00 1v4
9:45 Counter-pushed BC coming in my direction to take out their eyes
9:10 Plenty of time on cap; decide to go after isolated Skoda last seen behind me
8:40 Remaining heavies on the cap; gotta go in for reset
7:35 Deliberately reset both heavies and back of just in time to bounce both return shots and likely death
6:30 Circle the other side of the cap for another reset; start to run but they don't chase me
5:30 Focus reset on other heavy
4:30 Notice 1 heavy left cap and finish them off; reload, circle around to take a hit and clip down last heavy
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