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Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 26 777 | 26 777 |
Experience | 7565 | 8010 |
- Gergely2 [AL-LE] Tiger II 1
- Baczek111 [FTFP] Tortoise 2 2
- csoki6 Объект 274а 1 4
- nabukadnecar1 [HUNTO] CS-52 1
- Mimis13241039 Chimera 1 2
- Mac_panzer CS-59 1 3
- ElDiabIo [DUCH] Type 59 1 1
- szenesi [MH89] Object 252U Defender 1 3
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 13
- {{ ::replay.translations.shots.hits }} 4/0
- {{ ::replay.translations.shots.heHits }} 12
- {{ ::replay.translations.damageDealt.total }} 3135
- {{ ::replay.translations.damageDealt.sniper }} 3135
- {{ ::replay.translations.received.label }} 0
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 7/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 556
- {{ ::replay.translations.stunsCaused }} 8
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 0,58
Received | 26 777 | 26 777 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | 0 | 0 | ||||
Auto-resupply ammunition | -24,830 | 0 | -24,830 | 0 | ||
Auto-resupply consumables | -25,000 | 0 | -25,000 | 0 | ||
Total: | -23,053 | 0 | -9,664 | 0 |
- Starting time 01:54
- Battle duration 9 min 54 s
- Time of destruction 9 min 53 s
Received | 890 | 44 | 890 | 44 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 1 335 | 198 | 1 335 | 198 | ||
Action / Personal missions payout | 5 340 | 0 | 5 340 | 0 | ||
Total: | 7 565 | 242 | 8 010 | 264 |
- Version: 1.10.1
- Server game time: 2020-12-07 01:54
- Spawn: I
- Battle type: Regular
- Uploaded: CrocodileSmile
Replay description
The game starts off slow for every arty game as usual, I try to support the western side of the map, but i can see that the south needs more of my assistance. The south flank does fall to the enemy team so they start to progressively push up the till and into our base. Thanks to our meds returning to the cap, they help to make the open ground above the ramp a killing zone, while I rapidly try to stun and kill the enemies crossing in the open.
With those guys dealt I switch my fire to the western front again and see that all of the tank that we did have over there are either dead or near my position.
I try to make my shots count and pray to SerB that my shot land in the right spot. Thanks to the assistance of our medium tanks scouting for the enemy I manage to whittle down the enemy team to the point where we can make a push towards the cap and I end up winning the game due the spotting and well time placement of my shots
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