Excelsior - Bounces a lot
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
55 406
2 569
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Invader
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
Province – Standard
Province
Excelsior
Excelsior
snotvomit [BOF]
26.11.2020 03:36
Without Premium With Premium
Credits 36 937 36 937
Experience 1957 2569
Detailed Report
Statistics for snotvomit
Battle efficiency Σ: 3 1486 9 5350 966 2 -
  • Joseph_Biden SU-76G FT 2 3
  • nikolgr_2020 T6 Medium 2
  • Ivancito2005 [RIME] Marder 38T 4 1 1
  • Rizomm Excelsior 14 2 1
  • Spit_them_all [TE_MP] T67 2
  • Snerg T82 HMC
  • ptrggg [M-W-B] T67
  • Laveccellish_destroyer Jagdpanzer 38(t) Hetzer 2 3
  • SmOOkie1991 AT 2 72 2
  • texturebug2020 Excelsior 4 4
  • Nato0984 [PBG_B] B1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 47
  • {{ ::replay.translations.shots.hits }} 40/14
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 1486
  • {{ ::replay.translations.damageDealt.sniper }} 40
  • {{ ::replay.translations.received.label }} 105
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 99
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 5350
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 966
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 100/10
  • {{ ::replay.translations.mileage.label }} 2,51
Credits With Premium
Received 36 937 36 937
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,259 -2,259
Auto-resupply ammunition -43,792 0 -43,792 0
Auto-resupply consumables 0 0 0 0
 
Total: -9,114 0 9,355 0
Time
  • Starting time 03:36
  • Battle duration 12 min 55 s
  • Time of destruction -
Experience
Received 1 223 61     1 223 61
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 734       734  
 
 
Total: 1 957 61 2 569 92
  • Version: 1.10.1
  • Server game time: 2020-11-26 03:36
  • Spawn: I
  • Battle type: Regular
  • Uploaded: snotvomit

Replay description

So... how many times will they shoot with the same outcome before they decide to change tactics? (spoiler - a lot).
Yeah, I should have probably gone arty hunting at the end, but had no idea where he was and I was fatigued after bouncing all those shots. Did try to move out of cap once he showed himself but it was too late.