E75 TS - 1989 base exp
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Demolition Expert
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
430 303
5 222
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Sand River – Encounter
Sand River
E 75 TS
E 75 TS
francoisinho [SALVA]
09.12.2020 21:09
Without Premium With Premium
Credits 136 279 136 279
Experience 4227 5222
Detailed Report
Statistics for francoisinho
Battle efficiency Σ: 4 6482 8 3190 3108 3 -
  • Ducker21 Объект 274а 1
  • kosiarzpl2007 [CD69] Object 703 II 1
  • Mlody_ppg [PWWE] STG 1 1
  • micha611 E 50 1 1
  • czacho_25 [PAT24] M53/M55
  • Templar 212A 1 1
  • QuickStain [BDSM-] Ferdinand 1 1
  • Champwastl SU-130PM 1 2
  • wesemak_markelo Bisonte C45 1 2 2
  • Corvette_z06 [HPPT] T26E5 Patriot 1
  • razor_vidin [WOLFG] IS-2-II 4 1 3
  • Stahlhoff Strv S1 3
  • PistonLT Object 705
  • Crlstarname89 ISU-152 1 1
  • Bulldogfish E 75 1 1 2
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
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  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 35
  • {{ ::replay.translations.shots.hits }} 27/19
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6482
  • {{ ::replay.translations.damageDealt.sniper }} 1659
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 3190
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 13/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3108
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,76
Credits With Premium
Received 136 279 136 279
Personal Reserves bonus 102 210 102 210
Battle payments 61 326 61 326
Action / Personal missions payout 41 906 41 906
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 341,721 430,303
 
Auto-repair vehicle -8,382 -8,382
Auto-resupply ammunition -83,190 0 -83,190 0
Auto-resupply consumables 0 0 0 0
 
Total: 250,149 0 338,731 0
Time
  • Starting time 21:09
  • Battle duration 12 min 58 s
  • Time of destruction 12 min 57 s
Experience
Received 1 989 99     1 989 99
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 492     1 492
For military maneuvers 373     373
Bonus for Premium vehicle tier 298       298  
For playing in a Platoon 448     448
 
 
Total: 4 227 472 5 222 522
  • Version: 1.11.0
  • Server game time: 2020-12-09 21:09
  • Spawn: I
  • Battle type: Regular
  • Uploaded: francoisinho

Replay description

No description

Replay's comments (3)

  • #1 Poor unfair antisocial human waste! You ruined my game! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-08-24 в 18:16
  • #2 You did it again!
    ok30 2021-08-24 в 18:16
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-08-24 в 18:16