Last stand
Personal Score
Team Score
Detailed Report
Defeat
III class
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
61 130
1 601
Pearl River – Standard
Pearl River
IS-3-II
IS-3-II
The_Bourne [-NARF]
02.12.2020 20:15
Without Premium With Premium
Credits 40 753 40 753
Experience 1245 1601
Detailed Report
Statistics for The_Bourne
Battle efficiency Σ: 5 4801 1 250 - - -
  • Mee_Toothbro_1 E 100 1 4
  • Petruha_41 Object 777 Version II 1
  • markus646 G.W. E 100
  • Zboro_winner [H4MER] T-54 1 2
  • Arturas1987 [ERULT] 121 1
  • leszek101 [GE-PL] Object 261
  • baer_mit_glatze [MEM3Z] AMX 13 90 1
  • arakain89 [CZTEK] Object 268 Version 4
  • Putyilov001 G.W. Tiger
  • Skribuca [1BGTD] 113 1 2
  • karllos1286 FV215b (183) 3
  • CHEMPION12 [K_T_P] 50TP Tyszkiewicza 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 16/15
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4801
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 4
  • {{ ::replay.translations.received.blocked }} 250
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,38
Credits With Premium
Received 40 753 40 753
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -16,880 -16,880
Auto-resupply ammunition -40,570 0 -40,570 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -36,697 0 -16,320 0
Time
  • Starting time 20:15
  • Battle duration 8 min 23 s
  • Time of destruction 7 min 25 s
Experience
Received 711 35     711 35
Fine for causing damage to allies 0 0
Personal Reserves bonus 534 159     534 159
 
 
Total: 1 245 194 1 601 212
  • Version: 1.10.1
  • Server game time: 2020-12-02 20:15
  • Spawn: II
  • Battle type: Regular
  • Uploaded: The_Bourne

Replay description

Kill as much as we can before we die ;). Me and an object 140 know we will lose. But we take as much as we can down before the end. never stop untill yor final HP is taken away

Replay's comments (1)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-10-27 в 20:34