VK75.01 - Good game, but difficult to win
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Personal Score
Team Score
Detailed Report
Defeat
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
127 651
1 474
Ghost Town – Standard
VK 75.01 (K)
Back4Breakfast [QUE]
Without Premium | With Premium | |
---|---|---|
Credits | 42 550 | 42 550 |
Experience | 1167 | 1474 |
Battle efficiency
Σ:
2
1929
3
680
671
1
-
- iMAN_201 GSOR 1008 1
- KRONOS_BRO [BU17] SU-130PM
- diman_CrowClawz Объект 274а 1 2
- oscaralhipperen_92 AMX M4 mle. 49
- AlBulldog [ATD-L] IS-2-II 1
- brzdovka IS-2-II 2
- Xyanthe Somua SM 1
- NOm__ [NA-EX] Emil I 1
- IDIOT_accurate [HUNPW] STG Guard 1 1
- GOOFY63 T28 Prototype 1
- Doudayoutuber [1CSK] 53TP Markowskiego
- david2006vychodil [-CSA] T69
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 10
- {{ ::replay.translations.shots.hits }} 8/5
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1929
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 9
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 4
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 680
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 6/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 671
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 1,54
Credits
With Premium
Received | 42 550 | 42 550 | ||||
Personal Reserves bonus | 31 913 | 31 913 | ||||
Action / Personal missions payout | 31 913 | 31 913 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 106,376 | 127,651 | ||||
Auto-repair vehicle | -7,800 | -7,800 | ||||
Auto-resupply ammunition | -36,620 | 0 | -36,620 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 61,956 | 0 | 83,231 | 0 |
Time
- Starting time 15:02
- Battle duration 8 min 57 s
- Time of destruction 7 min 59 s
Experience
Received | 614 | 30 | 614 | 30 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 461 | 461 | ||||
Bonus for Premium vehicle tier | 92 | 92 | ||||
Total: | 1 167 | 30 | 1 474 | 45 |
- Version: 1.11.0
- Server game time: 2020-12-22 15:02
- Spawn: I
- Battle type: Regular
- Uploaded: Back4Breakfast
Replay description
This was a good game, I think its probably just above my average. I find however that its difficult to know how to win when you end up in the situation once we cleared the town. Is it winnable? That's what I'd like to know and whether there were some other lessons to be learned. I felt I traded well with shots vs HP. My favourite was the Emil I just getting railed half way through - don't think he expected that!
All in all, just wanted to know was this a winnable game or was it always going to be loss.
Replay's comments (0)