VK75.01 - Good game, but difficult to win
Personal Score
Team Score
Detailed Report
Defeat
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
127 651
1 474
Ghost Town – Standard
Ghost Town
VK 75.01 (K)
VK 75.01 (K)
Back4Breakfast [QUE]
22.12.2020 15:02
Without Premium With Premium
Credits 42 550 42 550
Experience 1167 1474
Detailed Report
Statistics for Back4Breakfast
Battle efficiency Σ: 2 1929 3 680 671 1 -
  • iMAN_201 GSOR 1008 1
  • KRONOS_BRO [BU17] SU-130PM
  • diman_CrowClawz Объект 274а 1 2
  • oscaralhipperen_92 AMX M4 mle. 49
  • AlBulldog [ATD-L] IS-2-II 1
  • brzdovka IS-2-II 2
  • Xyanthe Somua SM 1
  • NOm__ [NA-EX] Emil I 1
  • IDIOT_accurate [HUNPW] STG Guard 1 1
  • GOOFY63 T28 Prototype 1
  • Doudayoutuber [1CSK] 53TP Markowskiego
  • david2006vychodil [-CSA] T69
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 10
  • {{ ::replay.translations.shots.hits }} 8/5
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1929
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 9
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 4
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 680
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 6/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 671
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,54
Credits With Premium
Received 42 550 42 550
Personal Reserves bonus 31 913 31 913
Action / Personal missions payout 31 913 31 913
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 106,376 127,651
 
Auto-repair vehicle -7,800 -7,800
Auto-resupply ammunition -36,620 0 -36,620 0
Auto-resupply consumables 0 0 0 0
 
Total: 61,956 0 83,231 0
Time
  • Starting time 15:02
  • Battle duration 8 min 57 s
  • Time of destruction 7 min 59 s
Experience
Received 614 30     614 30
Fine for causing damage to allies 0 0
Personal Reserves bonus 461     461
Bonus for Premium vehicle tier 92       92  
 
 
Total: 1 167 30 1 474 45
  • Version: 1.11.0
  • Server game time: 2020-12-22 15:02
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Back4Breakfast

Replay description

This was a good game, I think its probably just above my average. I find however that its difficult to know how to win when you end up in the situation once we cleared the town. Is it winnable? That's what I'd like to know and whether there were some other lessons to be learned. I felt I traded well with shots vs HP. My favourite was the Emil I just getting railed half way through - don't think he expected that!

All in all, just wanted to know was this a winnable game or was it always going to be loss.

Replay's comments (0)