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Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
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Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Without Premium | With Premium | |
---|---|---|
Credits | 65 812 | 65 812 |
Experience | 3603 | 4230 |
- pitrsn77 [KV_CZ] Konštrukta T-34/100 1
- Dr_easy [PBSJF] ISU-152K 2 3 4
- InvaderSpace [GE_KO] Object 703 II 1 1
- SANKO_A_RAMBO [20TBT] T95 2
- Hippowan [H-I-C] AMX 50 Foch 2 2
- Rafall97 [417] Super Hellcat 1 1
- greenfinchdesign M12 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 18
- {{ ::replay.translations.shots.hits }} 17/11
- {{ ::replay.translations.shots.heHits }} 1
- {{ ::replay.translations.damageDealt.total }} 3440
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 3
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 1890
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 7/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 5,21
Received | 65 812 | 65 812 | ||||
Personal Reserves bonus | 49 359 | 49 359 | ||||
Battle payments | 29 615 | 29 615 | ||||
Action / Personal missions payout | 37 513 | 37 513 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 182,299 | 225,077 | ||||
Auto-repair vehicle | -8,299 | -8,299 | ||||
Auto-resupply ammunition | -14,750 | 0 | -14,750 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 159,250 | 0 | 202,028 | 0 |
- Starting time 04:10
- Battle duration 15 min 0 s
- Time of destruction -
Received | 1 253 | 62 | 1 253 | 62 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Action / Personal missions payout | 1 880 | 0 | 1 880 | 0 | ||
Bonus for Premium vehicle tier | 188 | 188 | ||||
For playing in a Platoon | 282 | 282 | ||||
Total: | 3 603 | 62 | 4 230 | 93 |
- Version: 1.11.0
- Server game time: 2020-12-31 04:10
- Spawn: II
- Battle type: Regular
- Uploaded: Kuulike
Replay description
Draw turns into a win with some insane rng and enemy overeagerness.
Excellent teamwork displayed at the 3 minute mark.
At 12 minutes, the game looks like it will be a draw with the ISU and ST-I both camping their base plateau at almost full HP. As the horn blows signaling the final minute, we have already accepted that the game will be a draw.
Game winning fight starts at the last 40 seconds of the game and ends on the final second. The ST-I is at almost full hp and the ISU is at 870 from our last exchange of shells. As the ISU bounces 2 shells off my turret, the ST-I charges courageously into the water only to drown in it at the last second as I put the final, game winning shell into the ISU.
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