Ridiculous ending, game winning doublekill on the last second
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
225 077
4 230
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Abbey – Standard
Abbey
STG Guard
STG Guard
Kuulike [O-L-T]
31.12.2020 04:10
Without Premium With Premium
Credits 65 812 65 812
Experience 3603 4230
Detailed Report
Statistics for Kuulike
Battle efficiency Σ: 6 3440 7 1890 - 1 -
  • pitrsn77 [KV_CZ] Konštrukta T-34/100 1
  • Dr_easy [PBSJF] ISU-152K 2 3 4
  • InvaderSpace [GE_KO] Object 703 II 1 1
  • SANKO_A_RAMBO [20TBT] T95 2
  • Hippowan [H-I-C] AMX 50 Foch 2 2
  • Rafall97 [417] Super Hellcat 1 1
  • greenfinchdesign M12 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 18
  • {{ ::replay.translations.shots.hits }} 17/11
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 3440
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 3
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1890
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 5,21
Credits With Premium
Received 65 812 65 812
Personal Reserves bonus 49 359 49 359
Battle payments 29 615 29 615
Action / Personal missions payout 37 513 37 513
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 182,299 225,077
 
Auto-repair vehicle -8,299 -8,299
Auto-resupply ammunition -14,750 0 -14,750 0
Auto-resupply consumables 0 0 0 0
 
Total: 159,250 0 202,028 0
Time
  • Starting time 04:10
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 1 253 62     1 253 62
Fine for causing damage to allies 0 0
Action / Personal missions payout 1 880 0     1 880 0
Bonus for Premium vehicle tier 188       188  
For playing in a Platoon 282     282
 
 
Total: 3 603 62 4 230 93
  • Version: 1.11.0
  • Server game time: 2020-12-31 04:10
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Kuulike

Replay description

Draw turns into a win with some insane rng and enemy overeagerness.

Excellent teamwork displayed at the 3 minute mark.

At 12 minutes, the game looks like it will be a draw with the ISU and ST-I both camping their base plateau at almost full HP. As the horn blows signaling the final minute, we have already accepted that the game will be a draw.

Game winning fight starts at the last 40 seconds of the game and ends on the final second. The ST-I is at almost full hp and the ISU is at 870 from our last exchange of shells. As the ISU bounces 2 shells off my turret, the ST-I charges courageously into the water only to drown in it at the last second as I put the final, game winning shell into the ISU.

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