RESET CAP AT 100 with blind fire. 'Super save'
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
229 249
6 867
25
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more.
If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
|
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Pearl River – Standard
E 100
RattleHammer [YE_AH]
Without Premium | With Premium | |
---|---|---|
Credits | 77 444 | 77 444 |
Experience | 6213 | 6867 |
Battle efficiency
Σ:
4
8290
10
7080
1305
2
-
- watertemp [TUF] T110E4 3 1 3
- sagentek [RE3EL] IS-3-II 1 1
- zad5001 60TP Lewandowskiego 1
- PoorCarrierSaratoga M103 1 2
- miha27 FV4004 Conway 4 1 2
- CN111lyz [PLT] Bat.-Châtillon Bourrasque 1 2 1
- X_Vei [AUSSE] 50TP prototyp 1 3 2
- ItsDatBoiSunthekid Bat.-Châtillon Bourrasque 1
- Evora ISU-152 1 2
- yeju_cnc UDES 16 2 1 1
- a_batkhuyag [ESLMN] Object 430U 1 2
- Brute_tank_2018 Bat.-Châtillon Bourrasque 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 29
- {{ ::replay.translations.shots.hits }} 23/18
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 8290
- {{ ::replay.translations.damageDealt.sniper }} 512
- {{ ::replay.translations.received.label }} 19
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 14
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 7080
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 11/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 1305
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/100
- {{ ::replay.translations.mileage.label }} 2,37
Credits
With Premium
Received | 77 444 | 77 444 | ||||
Action / Personal missions payout | 113 083 | 113 083 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -25,687 | -25,687 | ||||
Auto-resupply ammunition | -139,200 | 0 | -139,200 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 25,640 | 0 | 64,362 | 0 |
Time
- Starting time 13:13
- Battle duration 9 min 7 s
- Time of destruction -
Experience
Received | 1 308 | 65 | 1 308 | 65 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 981 | 294 | 981 | 294 | ||
Action / Personal missions payout | 3 924 | 0 | 3 924 | 0 | ||
Total: | 6 213 | 359 | 6 867 | 392 |
- Version: 1.11.0
- Server game time: 2021-01-01 13:13
- Spawn: II
- Battle type: Regular
- Uploaded: DuoEX
Replay description
8:30 melee battle vs T110E4
7:50 added UDES 16
7:27 cleared, and come back to defend base
7:20 reset cap at 100 with blind fire
6:10 Victory
For RNG contest.
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