Wheelieboi Scouting at the Speed of Slow
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
132 543
9 718
7
Scout
Scout
Detect most enemy tanks and self-propelled guns than anyone else on your team (at least nine). The achievement is granted to the winning team only. If two or more players have detected equal number of enemy vehicles, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Prokhorovka – Standard
Prokhorovka
Panhard EBR 105
Panhard EBR 105
_Spade_ [SNPAI]
02.01.2021 01:13
Without Premium With Premium
Credits 55 226 55 226
Experience 9089 9718
Detailed Report
Statistics for _Spade_
Battle efficiency Σ: 1 2004 3 - 9885 9 -
  • danimal63 UDES 16 1 1
  • siniy_17 Strv 103B
  • Toran625 212A 1
  • value Jagdtiger
  • Vipmaxx [PIGZ] Panhard EBR 105
  • jb_57 T54E1
  • grimlock864 ST-II 1
  • SGT_Trash_Panda [FL-EX] AE Phase I
  • Icy_Vein [NEWBI] FV3805 1 2
  • BoliverDragBalls [PTS1] 113 1 1
  • 7alpha [UH-OH] T92 HMC
  • Bruce_WOT_Lee [MERCN] 60TP Lewandowskiego
  • magmor3030 [WPP] 60TP Lewandowskiego
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 9
  • {{ ::replay.translations.shots.hits }} 7/6
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2004
  • {{ ::replay.translations.damageDealt.sniper }} 1923
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 9
  • {{ ::replay.translations.damaged }} 5/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 9885
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 4,57
Credits With Premium
Received 55 226 55 226
Action / Personal missions payout 41 420 41 420
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -10,368 -10,368
Auto-resupply ammunition -8,325 0 -8,325 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 57,953 0 93,850 0
Time
  • Starting time 01:13
  • Battle duration 5 min 41 s
  • Time of destruction 5 min 40 s
Experience
Received 1 258 62     1 258 62
Fine for causing damage to allies 0 0
Action / Personal missions payout 7 548 0     7 548 0
For playing in a Platoon 283     283
 
 
Total: 9 089 62 9 718 93
  • Version: 1.11.0
  • Server game time: 2021-01-02 01:13
  • Spawn: I
  • Battle type: Regular
  • Uploaded: _Spade_

Replay description

Having TDs that will actually move up and not camp out of render is amazingly useful. Also, Commander's Vision System is unbelievably broken.

Replay's comments (0)