ACE in AT7: Not that spin again
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
80 615
5 515
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Overlord – Standard
Overlord
AT 7
AT 7
Punpernikiel [S-OS]
09.01.2021 00:45
Without Premium With Premium
Credits 34 231 34 231
Experience (x{2} for the first win in a day) 4225 5515
Detailed Report
Statistics for Punpernikiel
Battle efficiency Σ: 6 2821 3 1790 1419 - -
  • TATAKATA T28 Concept 1 1 4
  • supislav Type 3 Chi-Nu 3
  • Stahlhannes Hummel 1
  • MM11080 WZ-131G FT 1
  • H707 StuG III Ausf. G 1
  • Agnor70 Pz.Kpfw. IV Ausf. H 1
  • kuba_303_snayper_747 AMX ELC bis 1 1 1
  • pancerelite Super Hellcat 2 1
  • pinkshark_1 M10 RBFM 1
  • ItsnotOKtobeGAY Type 58 3 1 3
  • pbak Panther 2 3
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 15/15
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2821
  • {{ ::replay.translations.damageDealt.sniper }} 538
  • {{ ::replay.translations.received.label }} 22
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 14
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 1790
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1419
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,25
Credits With Premium
Received 34 231 34 231
Action / Personal missions payout 24 133 24 133
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -8,973 -8,973
Auto-resupply ammunition -28,480 0 -28,480 0
Auto-resupply consumables 0 0 0 0
 
Total: 20,911 0 43,162 0
Time
  • Starting time 00:45
  • Battle duration 6 min 43 s
  • Time of destruction 6 min 42 s
Experience
Received 1 290 64     1 290 64
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 968     968
For tactical training 387     387
For playing in a Platoon 290     290
 
 
Total: 4 225 2128 5 515 2192
  • Version: 1.11.0
  • Server game time: 2021-01-09 00:45
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Punpernikiel

Replay description

In such MM you just don't give a f and go forward. It wouldn't be possible without my friend support and well playing his Challenger. It was quite amusing and funny when I had to spin around over and over again against tanks that tried to go round me while I'm so slow and well armoured.

Replay's comments (2)

  • #1 poor unfair antisocial gold ammunition asshole
    ok30 2021-01-09 в 13:39
  • #2 I would be mad about your manners if I didn't swear towards gold same way thousands of times. Dude this game is fair from far. But to be honest there is one more important factor than gold in this game: their rigged RNG. Every battle is based on your rating, performance, tank you play (they have indyvidual MM weight apart from tier) etc. Every battle is set up but thei sick system so every one wins and loses from time to time, so every noob can have his moment of glory and pro do not win all the time. If youre bad they help you with RNG and if youre good rng fucks you in hundreds of ways INCLUDING rigging aim and pen rolls. It's written in their MM patent. Otherwise you may as well convince yourself you can win more in casino machines than you put money in.
    Punpernikiel 2021-09-16 в 17:50