ELC Malinovka 10k Spot 5 Kills Tense Ending
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
240 712
6 008
30
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Malinovka – Standard
Malinovka
ELC EVEN 90
ELC EVEN 90
jmendes [HOTPT]
12.01.2021 20:47
Without Premium With Premium
Credits 127 141 127 141
Experience (x{2} for the first win in a day) 4100 6008
Detailed Report
Statistics for jmendes
Battle efficiency Σ: 5 2557 4 - 9746 3 -
  • AWGmig Object 252U 3
  • izzi_hr Rheinmetall Skorpion G 1 3
  • MOUSS29LEBZH [WLY] Škoda T 50
  • RaeuberHotzenplotz_ [T_G_U] T92 1
  • QkieXDD Object 263
  • gabysarpe [4-ASI] Rheinmetall Skorpion 2 5
  • fica850i Leopard Prototyp A
  • Virtor777 UDES 14 Alt 5
  • destroyeralfa [100ML] LT-432
  • crisostomus [FENYX] T95
  • robertcatalin [4-ASI] SU-130PM 1
  • Mijonaise [-FBB-] T-54
  • Maddy_X [SF-S-] T-54
  • pzkpv122 [MOOD] WZ-132 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 15/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2557
  • {{ ::replay.translations.damageDealt.sniper }} 574
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 6/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 9746
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,78
Credits With Premium
Received 127 141 127 141
Action / Personal missions payout 50 000 50 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -3,911 -3,911
Auto-resupply ammunition -4,200 0 -4,200 0
Auto-resupply consumables 0 0 0 0
 
Total: 169,030 0 232,601 0
Time
  • Starting time 20:47
  • Battle duration 14 min 48 s
  • Time of destruction 14 min 47 s
Experience
Received 1 907 95     1 907 95
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 286       286  
 
 
Total: 4 100 190 6 008 286
  • Version: 1.11.0
  • Server game time: 2021-01-12 20:47
  • Spawn: II
  • Battle type: Regular
  • Uploaded: jmendes

Replay description

The game was almost entire passive scouting with taking only the shots that really needed to be taken.
Really tense ending with the time running out

Replay's comments (0)