Ammorack on the move
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Demolition Expert
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
43 595
9 660
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Cliff – Standard
Cliff
IS-2-II
IS-2-II
zsiri47 [Y-A-Y]
03.01.2021 22:09
Without Premium With Premium
Credits 29 357 29 357
Experience 9660 9660
Detailed Report
Statistics for zsiri47
Battle efficiency Σ: 1 2139 4 2190 1588 - -
  • pitun Object 703 II 4 2
  • Stefan251 M24E2 Super Chaffee 1
  • Angelxatz AMX 13 F3 AM
  • CaWkA_16 B.U.G.I. 1
  • Doshi_Lee MT-25 2 1
  • RID1MBMWBEZBL1NKRU Object 703 II
  • Shurik06 IS 1 1
  • Baatar76 T-43 2 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 10/6
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2139
  • {{ ::replay.translations.damageDealt.sniper }} 660
  • {{ ::replay.translations.received.label }} 10
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 6
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 2190
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 5/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1588
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,96
Credits With Premium
Received 29 357 29 357
Action / Personal missions payout 11 302 11 302
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -11,167 -11,167
Auto-resupply ammunition -7,200 0 -7,200 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 5,228 0 2,292 0
Time
  • Starting time 22:09
  • Battle duration 9 min 6 s
  • Time of destruction -
Experience
Received 907 45     907 45
Fine for causing damage to allies 0 0
Personal Reserves bonus 907 135     907 135
Action / Personal missions payout 7 710 0     7 710 0
For playing in a Platoon 136     136
 
 
Total: 9 660 180 9 660 180
  • Version: 1.11.0
  • Server game time: 2021-01-03 22:09
  • Spawn: II
  • Battle type: Regular
  • Uploaded: zsiri47

Replay description

14:15 - I just spawned to the battle on Cliff with my IS-2-II and got ahead to the eastern flank. I thought I might should give a shot to the light up the hill. The scout appears, little less throttle, shot.
Enemy scout was denied with an impressive one-shot ammorack from great distance - on the move.

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