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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
|
Without Premium | With Premium | |
---|---|---|
Credits | 43 079 | 43 079 |
Experience | 963 | 963 |
- Luigi_92 T-44 1
- HrycuPl [WHPL] Progetto M35 mod 46 1 2
- clems_khachai0401 STA-1 2 2
- Ratfly_2015 [DBKVH] SU-130PM 1 2 1
- XxGuapetonaxX SU-14-2
- wielmati [Y_O_U] Panhard AML Lynx 6x6 2
- sparki SU-14-2
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 11
- {{ ::replay.translations.shots.hits }} 9/8
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1978
- {{ ::replay.translations.damageDealt.sniper }} 773
- {{ ::replay.translations.received.label }} 5
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 760
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 0
- {{ ::replay.translations.damaged }} 5/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 222
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 2/0
- {{ ::replay.translations.mileage.label }} 2,2
Received | 43 079 | 43 079 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -7,050 | -7,050 | ||||
Auto-resupply ammunition | -3,300 | 0 | -3,300 | 0 | ||
Auto-resupply consumables | -3,000 | 0 | -3,000 | 0 | ||
Total: | 29,729 | 0 | 29,729 | 0 |
- Starting time 18:26
- Battle duration 8 min 14 s
- Time of destruction 8 min 13 s
Received | 875 | 44 | 875 | 44 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Bonus for Premium vehicle tier | 88 | 88 | ||||
Total: | 963 | 44 | 963 | 44 |
- Version: 1.11.1
- Server game time: 2021-02-12 18:26
- Spawn: II
- Battle type: Regular
- Uploaded: Dywizja_2a
Replay description
Końcówka bitwy, Westfield, zostały 3 czołgi wroga: STA-1, Progetto 46 i SU-130 PM, nikt nie wie gdzie jest su, progetto jest za górką gdzie stoi STA-1, nie ma na mnie przestrzału, zjeżdżam na sta-1 taranując go i strzelając, jednocześnie przyjmując pociski od niego i su, zostaje mi resztka hp jestem od obu na hita, su ma już pocisk, sta-1 przed chwilą strzelił też jest na oparach i ma mniej hp ode mnie, sta-1 cały czas zjeżdża w dół, rozpędzam się, wybijam od wystającego fragmentu z boku kamienia, wskakuję na sta-1 i go niszczę, tym samym odbijając pocisk su, który uderza pod zbyt dużym kątem aby spenetrować mój cieńki pancerz (szczególnie dla su), następnie co już mniej istotne niszczę p46 na oparach i zostaje wykryte su w rogu mapy w krzakach, strzelam, niby niszczę mu gąsienicę, ale on jakby nigdy nic nie staję nawet na chwilę i tak po prostu zaczyna się cofać. Ogółem jedno wielkie RNG zadecydowało o tym wszystkim.
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