AC1 Duke
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
56 523
8 053
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Lakeville – Encounter
AC 1 Sentinel
grohm44
Without Premium | With Premium | |
---|---|---|
Credits | 17 682 | 17 682 |
Experience (x{4} for the first win in a day) | 6605 | 8053 |
Battle efficiency
Σ:
1
808
8
4
133
2
-
- cardelini Pz.Kpfw. III Ausf. E 1 5
- Vityanfighter SU-26 1 2
- Battle_Brother Wespe 1
- MrGreenTank T6 Medium 1
- kierownik_149 [DBKP_] BT-7 1 3
- koj_22 SU-76M 2 3
- ataldeg Pz.Kpfw. II Ausf. G 4 2 4
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 32
- {{ ::replay.translations.shots.hits }} 21/18
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 808
- {{ ::replay.translations.damageDealt.sniper }} 129
- {{ ::replay.translations.received.label }} 14
- {{ ::replay.translations.received.pierces }} 7
- {{ ::replay.translations.received.noDamage }} 4
- {{ ::replay.translations.received.he }} 5
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 7/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 133
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/2
- {{ ::replay.translations.mileage.label }} 1,34
Credits
With Premium
Received | 17 682 | 17 682 | ||||
Action / Personal missions payout | 30 000 | 30 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -802 | -802 | ||||
Auto-resupply ammunition | -960 | 0 | -960 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 45,920 | 0 | 54,761 | 0 |
Time
- Starting time 20:56
- Battle duration 5 min 42 s
- Time of destruction 5 min 41 s
Experience
Received | 723 | 36 | 723 | 36 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x4 | x4 | x4 | x4 | ||
Action / Personal missions payout | 3 170 | 0 | 3 170 | 0 | ||
Bonus for Premium vehicle tier | 543 | 543 | ||||
Total: | 6 605 | 144 | 8 053 | 216 |
- Version: 1.11.1
- Server game time: 2021-02-13 20:56
- Spawn: I
- Battle type: Regular
- Uploaded: grohm44
Replay description
Top1 AC1, game de soutien en top tiers
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