How to outplay enemy as a bottom tier? CS-53 gameplay
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
126 634
2 057
25
Patrol Duty
Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
Abbey – Standard
Abbey
CS-53
CS-53
clear4fight [M-B-Z]
05.03.2021 16:45
Without Premium With Premium
Credits 41 089 41 089
Experience 1371 2057
Detailed Report
Statistics for clear4fight
Battle efficiency Σ: 2 3055 4 440 3567 5 -
  • satanek26 [D_H_O] T110E5 2
  • pietwolf1 [JPB_7] G.W. E 100 1
  • LeTankAmateur Bat.-Châtillon 155 55
  • Robi24jcb [NOMSN] Rheinmetall Skorpion G 1
  • drex24_4 122 TM 1 1
  • magtech98 Object 704
  • RobkoR AMX 13 105 2 1
  • sasacazac [66365] Rheinmetall Skorpion 1
  • derallerechte_10 [UNIX_] T28 Prototype
  • opasin_off [M-U-B] ST-II 1 2
  • Player_1Up AMX M4 mle. 51 1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 16
  • {{ ::replay.translations.shots.hits }} 16/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3055
  • {{ ::replay.translations.damageDealt.sniper }} 1520
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 440
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 8/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3567
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/8
  • {{ ::replay.translations.mileage.label }} 5
Credits With Premium
Received 41 089 41 089
Action / Personal missions payout 65 000 65 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -12,075 -12,075
Auto-resupply ammunition -59,640 0 -59,640 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 14,374 0 34,919 0
Time
  • Starting time 16:45
  • Battle duration 14 min 27 s
  • Time of destruction 13 min 56 s
Experience
Received 1 371 69     1 371 69
Fine for causing damage to allies 0 0
 
 
Total: 1 371 69 2 057 104
  • Version: 1.12.0
  • Server game time: 2021-03-05 16:45
  • Spawn: I
  • Battle type: Regular
  • Uploaded: clear4fight

Replay description

I think in this game you can see how important is to look at the minimap, communicate with teammates, and use bush mechanics for you advantage.

Replay's comments (0)