ELC EVEN 90 - Useful cap pressure to secure victory
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
57 410
1 360
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
Erlenberg – Standard
Erlenberg
ELC EVEN 90
ELC EVEN 90
lukkuk12345
28.02.2021 18:18
Without Premium With Premium
Credits 52 191 52 191
Experience 1360 1360
Detailed Report
Statistics for lukkuk12345
Battle efficiency Σ: 5 1074 1 - 2629 5 -
  • Ombreggiato Bat.-Châtillon Bourrasque
  • LosWalzos [-RED-] SU-130PM 1
  • darthiron [EN3MY] T69 1
  • ivicakalnak [GREDA] ISU-152K 1 1
  • ZickeZake [-RED-] WZ-111-1G FT 1
  • J_E_8_4_C_PiS Rheinmetall Skorpion 1
  • poly60 [AUD4X] T-34-2 1
  • Jangle Object 252U 1
  • STAR_da_PIMLSTEIN_again [ANWAY] 122 TM
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 11
  • {{ ::replay.translations.shots.hits }} 8/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1074
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 7/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2629
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 5,89
Credits With Premium
Received 52 191 52 191
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -1,699 -1,699
Auto-resupply ammunition -3,080 0 -3,080 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: 12,631 0 7,412 0
Time
  • Starting time 18:18
  • Battle duration 10 min 16 s
  • Time of destruction -
Experience
Received 1 088 54     1 088 54
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 109       109  
For playing in a Platoon 163     163
 
 
Total: 1 360 1304 1 360 1304
  • Version: 1.11.1
  • Server game time: 2021-02-28 18:18
  • Spawn: I
  • Battle type: Regular
  • Uploaded: lukkuk12345

Replay description

An example of how I used cap pressure to force enemies to retreat and drive trough the gun line of my ally.

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