Aggresive meta play on mountain pass
Personal Score
Team Score
Detailed Report
Victory
II class
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
94 189
3 226
7
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Mountain Pass – Standard
Mountain Pass
Object 277
Object 277
ANGRYAsian69 [CLASS]
16.03.2021 07:00
Without Premium With Premium
Credits 48 302 48 302
Experience (x{2} for the first win in a day) 2150 3226
Detailed Report
Statistics for ANGRYAsian69
Battle efficiency Σ: 1 5317 2 2490 727 4 -
  • brattytyler29 [BHA] UDES 15/16 1
  • Hitman125_2014 60TP Lewandowskiego 1 2
  • BANGURDEAD27 [SNPAI] T110E3 3
  • edvaard T92 HMC 1 1
  • Stalins_Righteous_Hammer [PNSHR] Leopard 1 1
  • Avtogengurza Object 705A 2 1 2
  • rollin_fortress [PNSHR] IS-7 1
  • Kegg Conqueror Gun Carriage
  • filou4443 [JMSQC] TVP T 50/51 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 13/11
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 5317
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 7
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 4
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 2490
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 7/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 727
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,98
Credits With Premium
Received 48 302 48 302
Battle payments 21 736 21 736
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 70,038 94,189
 
Auto-repair vehicle -24,981 -24,981
Auto-resupply ammunition -60,430 0 -60,430 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -55,373 0 -31,222 0
Time
  • Starting time 07:00
  • Battle duration 5 min 46 s
  • Time of destruction -
Experience
Received 1 075 54     1 075 54
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
For military maneuvers 203     203
 
 
Total: 2 150 311 3 226 365
  • Version: 1.12.0
  • Server game time: 2021-03-16 07:00
  • Spawn: I
  • Battle type: Regular
  • Uploaded: ANGRYAsian69

Replay description

i absolutely hated mountain pass until i started to do dumb strats that no one would usually do (as per usually NA server things). I find that pushing and crossing the bridge is with support often can win the game. Both sides are usually able to do it, though the north spawn has a better advantage if done correctly and aggresively. Im glad in this battle the enemy team had dedicated their teams to the flank and didn't flex back, to stop our push.

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