just Tortoise
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
167 576
4 122
25
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Berlin – Encounter
Berlin
Tortoise
Tortoise
IRONMAN_17_
06.02.2021 12:49
Without Premium With Premium
Credits 74 478 74 478
Experience 3206 4122
Detailed Report
Statistics for IRONMAN_17_
Battle efficiency Σ: 5 8816 8 4540 873 2 -
  • KartonT [APW] T-10 1 2
  • demon300 Leopard Prototyp A 1 1
  • Petyhorca Strv S1 1 1
  • assistanttanchist Löwe 1 3
  • wiechu511 Object 430 3 1 4
  • _SmOkE Prototipo Standard B
  • dimitar_dimitrov75 [T-GF] T54E1 1 2
  • hektor1999 Object 703 II 4 1 4
  • Sandartino HWK 12 1
  • Banzai_Hurra [CARBO] Progetto C50 mod. 66 2 2
  • adas1000000 [KVD-A] T26E5 Patriot 1 1 2
  • Enpii [CROFT] WZ-111-1G FT 1
  • _Der_Knochenmann_ [I__G] T30 1 4
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 37
  • {{ ::replay.translations.shots.hits }} 32/25
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 8816
  • {{ ::replay.translations.damageDealt.sniper }} 104
  • {{ ::replay.translations.received.label }} 18
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 13
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 4540
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 10/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 873
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,8
Credits With Premium
Received 74 478 74 478
Personal Reserves bonus 55 859 55 859
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 130,337 167,576
 
Auto-repair vehicle -15,844 -15,844
Auto-resupply ammunition -79,300 0 -79,300 0
Auto-resupply consumables 0 0 0 0
 
Total: 35,193 0 72,432 0
Time
  • Starting time 12:49
  • Battle duration 9 min 59 s
  • Time of destruction 9 min 58 s
Experience
Received 1 832 92     1 832 92
Fine for causing damage to allies 0 0
Personal Reserves bonus 414     414
Action / Personal missions payout 1 374 0     1 374 0
 
 
Total: 3 206 506 4 122 552
  • Version: 1.11.1
  • Server game time: 2021-02-06 12:49
  • Spawn: II
  • Battle type: Regular
  • Uploaded: IRONMAN_17_

Replay description

No description

Replay's comments (2)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-03-18 в 20:50
  • #2 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh, yes you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your stats are quite poor!
    ok30 2021-03-18 в 21:06