Conway 4004 keeping it to the last second to win
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
27 769
4 850
Highway – Standard
Highway
FV4004 Conway
FV4004 Conway
DownFall2448
10.04.2021 10:29
Without Premium With Premium
Credits 27 769 27 769
Experience (x{5} for the first win in a day) 4850 4850
Detailed Report
Statistics for DownFall2448
Battle efficiency Σ: 5 3281 9 - 861 - -
  • sonass M46 Patton 2 2
  • 8thidmech ELC EVEN 90 1 1
  • The_Mangler ELC EVEN 90 2
  • ThomasKat [GNZU] Panhard AML Lynx 6x6 2 1
  • oktanew12ap38 GSOR 1008 1
  • kyle0123egoesstetsuosan WZ-132A 2
  • fanout [PYL] M53/M55
  • Chukie7 [TVS3] Bat.-Châtillon Bourrasque
  • Apophiis T54E1 2 2
  • 59xiashan T30
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 26
  • {{ ::replay.translations.shots.hits }} 15/9
  • {{ ::replay.translations.shots.heHits }} 4
  • {{ ::replay.translations.damageDealt.total }} 3281
  • {{ ::replay.translations.damageDealt.sniper }} 1950
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 9/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 861
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 10/34
  • {{ ::replay.translations.mileage.label }} 3,95
Credits With Premium
Received 27 769 27 769
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -10,524 -10,524
Auto-resupply ammunition -41,900 0 -41,900 0
Auto-resupply consumables 0 0 0 0
 
Total: -24,655 0 -24,655 0
Time
  • Starting time 10:29
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 970 49     970 49
Fine for causing damage to allies 0 0
Award for the first victory each day x5 x5     x5 x5
 
 
Total: 4 850 245 4 850 245
  • Version: 1.12.0
  • Server game time: 2021-04-10 10:29
  • Spawn: II
  • Battle type: Regular
  • Uploaded: DownFall2448

Replay description

2nd time playing the tank, and we get stuck in a sticky situation. It's either we draw the round or win by capping.

After a really boring round, we end up with my 4004 and a lite tank vs a single IS-3 enemy. We believe he is at full HP, whereas both of us are 1 shots.

Really cutting it close on this win, with just seconds left on the clock.

Replay's comments (0)