Blazing Hawk manages the problems near and far
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Gore's Medal
Drive an SPG and cause damage exceeding 10 times the hit points of your vehicle.
• The player must not destroy any allied vehicles. • Hits on allied vehicles are not counted. • Can be obtained in Random Battles only. |
87 926
4 367
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Mines – Standard
Lorraine 155 mle. 51
captain_heinze [HAWK_]
Without Premium | With Premium | |
---|---|---|
Credits | 36 636 | 36 636 |
Experience (x{2} for the first win in a day) | 3013 | 4367 |
Battle efficiency
Σ:
4
3467
15
-
-
1
1643
- artur105 M12 1 1
- DarthVlader [FOBS] IS-3A 4 2
- Mr_ZeTtt VK 36.01 (H) 2 2
- Razr1629 Hummel 1 2
- legionnemesis [MLGA] SU-100 1 1
- tomcio_paluszeek [_S_O_] Carro d'assalto P.88 1 1
- Johnny_P_1 Strv m/42-57 Alt A.2 1 2
- Gagor0 VK 30.02 (D) 2 1
- Cappa998 G.W. Tiger (P)
- Slatbartfast [BESNI] AT 15A 2 2
- Bvdv05 [IN-WC] Hotchkiss EBR 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 21
- {{ ::replay.translations.shots.hits }} 11/1
- {{ ::replay.translations.shots.heHits }} 16
- {{ ::replay.translations.damageDealt.total }} 3467
- {{ ::replay.translations.damageDealt.sniper }} 2538
- {{ ::replay.translations.received.label }} 0
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 2
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 10/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 1643
- {{ ::replay.translations.stunsCaused }} 14
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,93
Credits
With Premium
Received | 36 636 | 36 636 | ||||
Personal Reserves bonus | 27 477 | 27 477 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 64,113 | 87,926 | ||||
Auto-repair vehicle | -8,659 | -8,659 | ||||
Auto-resupply ammunition | -92,880 | 0 | -92,880 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | -57,426 | 0 | -33,613 | 0 |
Time
- Starting time 22:49
- Battle duration 14 min 58 s
- Time of destruction -
Experience
Received | 1 354 | 68 | 1 354 | 68 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Personal Reserves bonus | 204 | 204 | ||||
For playing in a Platoon | 305 | 305 | ||||
Total: | 3 013 | 340 | 4 367 | 408 |
- Version: 1.12.0
- Server game time: 2021-04-14 22:49
- Spawn: I
- Battle type: Regular
- Uploaded: captain_heinze
Replay description
Nice battle with the Tier VIII Lor. Artillery. The first 10min are definitely not convincing, but the more amusing are the last 5min. Allied artillery is no help, as it was countered in the first few minutes and the map does not invite a long distance fight. So, without further ado, the speed is used and the enemy is defeated in close combat. The crowning glory: in the last 15 seconds, the penultimate enemy is disposed of by ramming and the last one is sent into the garage at a distance of approx. 400m with the shot that was picked up. The game ended in victory with 5 seconds to go!
GG
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