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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots. • Firing accuracy must be at least 85% per battle. • At least 80% of hits must cause damage, including damage to enemy vehicles and modules. • Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP. • The player must not hit any allies with direct shots. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Without Premium | With Premium | |
---|---|---|
Credits | 149 952 | 149 952 |
Experience | 2537 | 3640 |
- axel_203 Lorraine 40 t 1 2
- Dr_Killer357 ISU-152K 2 2
- Colonel_Le_Cuistre Lansen C 1 2
- Pechel [S--G] 50TP prototyp 2 3
- BigbubulDen11062 Progetto M35 mod 46 1
- Synesthetic [REZIS] STA-2 1
- GrosskastellanCreed [BAD_S] Rhm.-Borsig Waffenträger 2 3
- Tinca1998 53TP Markowskiego 1 1
- Nervzwerg_ [HXND] LT-432 1 3
- Potato_Samurai [FIPZD] Caernarvon Action X 2 3
- 4073 [_BKS_] Rheinmetall Skorpion G 2 3
- mrckomt Panhard AML Lynx 6x6 3
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 34
- {{ ::replay.translations.shots.hits }} 31/27
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 8638
- {{ ::replay.translations.damageDealt.sniper }} 3946
- {{ ::replay.translations.received.label }} 1
- {{ ::replay.translations.received.pierces }} 1
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 12/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 1287
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 5,42
Received | 149 952 | 149 952 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -4,898 | -4,898 | ||||
Auto-resupply ammunition | -69,340 | 0 | -69,340 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | 55,714 | 0 | 130,690 | 0 |
- Starting time 19:25
- Battle duration 14 min 43 s
- Time of destruction -
Received | 2 206 | 110 | 2 206 | 110 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Bonus for Premium vehicle tier | 331 | 331 | ||||
Total: | 2 537 | 110 | 3 640 | 165 |
- Version: 1.12.1
- Server game time: 2021-04-25 19:25
- Spawn: I
- Battle type: Regular
- Uploaded: Tomastatran
Replay description
The importance of keeping your HP till the very last moment of battle
14:31 - first shot of the battle
13:51 - taking position so i am able to shoot enemy heavy tanks while they are climbing the hill
12:58 - i had a suspicion that a light tank may be in the bush and in the end i was correct
11:29 - outspotting enemy lansen he was in the role of light tank
8:23 - battle is 9:8, that means we are not able to rush, battle is starting to be interesting
5:37 - killing enemy AX, and few moments later progetto 46 is dead, so now we can push 1 line
3:52 - battle is 11:11, i deciding to push 1 line
2:33 - destroying sta-2
2:12 - pushing forward a little bit, spotting rhm, doing dmg and suffering from 713 HE roll by the first gun on rhm
2:07 - deciding to load HE clip
1:30 - killing enemy rhm, while saving up two shells
0:54 - connecting one shot to enemy ISU - 152K, loading my last non HE shell
0:21- connecting the final shot and securing the victory for our team
I hope you like replay bye
Replay's comments (3)