Lifesaving shot
Personal Score
Team Score
Detailed Report
Victory
II class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Arsonist
Arsonist
Destroy an enemy vehicle by setting it on fire.
• No more than one award per player in a battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
51 989
5 996
Ghost Town – Assault
Ghost Town
Progetto C50 mod. 66
Progetto C50 mod. 66
TheIncinerator [50IST]
27.04.2021 21:16
Without Premium With Premium
Credits 34 659 34 659
Experience 5496 5996
Detailed Report
Statistics for TheIncinerator
Battle efficiency Σ: 3 3581 6 600 97 3 -
  • penagos_2000 Caernarvon 2 3
  • Walliver [W_T_F] G.W. Tiger (P)
  • inka2016 M53/M55 1
  • CarppyCarpp T-44 2 2
  • Pretend AMX 50 120 2 2 2
  • Tiger M54 Renegade 1
  • charlydj [GGIFT] WZ-132 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 10/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3581
  • {{ ::replay.translations.damageDealt.sniper }} 327
  • {{ ::replay.translations.received.label }} 8
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 600
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 97
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,48
Credits With Premium
Received 34 659 34 659
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -15,865 -15,865
Auto-resupply ammunition -11,640 0 -11,640 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: 4,154 0 21,484 0
Time
  • Starting time 21:16
  • Battle duration 6 min 13 s
  • Time of destruction 6 min 12 s
Experience
Received 999 50     999 50
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 499 150     1 499 150
Action / Personal missions payout 2 998 0     2 998 0
 
 
Total: 5 496 200 5 996 225
  • Version: 1.12.1
  • Server game time: 2021-04-27 21:16
  • Spawn: I
  • Battle type: Regular
  • Uploaded: TheIncinerator

Replay description

I was using an autoloading gun, and I had a damaged ammo rack. Any Italian tank players out there know this is a tough position to be in, as autoloaders have LONG reload time that has no business being doubled (check out the reloading timer with the damaged ammo rack if you don't believe me). An AMX 50 120 came at me late in the battle, when 2 shots out of his 4 round clip would have killed me. I had one single shot left that didn't have enough alpha to destroy him. I bounced his shells, and I fired my last shell. I set him on fire! I must have had the RNG's favor. The enemy tank didn't pack a fire extinguisher, so I watched him burn to death in front of my eyes. It was amazing, and I managed to survive the battle.

Replay's comments (0)