Churchill III, 5k dmg, 5 kills, Ace Tanker, 3195 base exp
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Arsonist
Arsonist
Destroy an enemy vehicle by setting it on fire.
• No more than one award per player in a battle.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
136 151
11 503
25
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Berlin – Standard
Berlin
Churchill III
Churchill III
Lugarath
05.05.2021 23:24
Without Premium With Premium
Credits 90 767 90 767
Experience (x{2} for the first win in a day) 8307 11503
Detailed Report
Statistics for Lugarath
Battle efficiency Σ: 5 4991 17 1690 184 3 -
  • Fortunat777 [FS-T] KV-1 1 3 7
  • EnglishSpringer Pz.Kpfw. IV Ausf. H Ankou 4 2 8
  • Andrzej_Zwadlo Churchill III 2 3 13
  • Lichy_PL P.43 2
  • Larifari64 T-34 4 2 4
  • ManicsSD [RASC] M4 Sherman 1 1 4
  • Anchelius [PLSO] Type T-34 2
  • TessAndrade Excelsior 3 3 12
  • Bloodpyre Churchill III 8 3 11
  • DanBaca Matilda Black Prince 2 5
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 91
  • {{ ::replay.translations.shots.hits }} 80/66
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4991
  • {{ ::replay.translations.damageDealt.sniper }} 306
  • {{ ::replay.translations.received.label }} 37
  • {{ ::replay.translations.received.pierces }} 10
  • {{ ::replay.translations.received.noDamage }} 27
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1690
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 9/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 184
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,26
Credits With Premium
Received 90 767 90 767
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -2,761 -2,761
Auto-resupply ammunition -218,400 0 -218,400 0
Auto-resupply consumables -3,000 0 -3,000 0
 
Total: -133,394 0 -88,010 0
Time
  • Starting time 23:24
  • Battle duration 6 min 58 s
  • Time of destruction 6 min 57 s
Experience
Received 3 195 160     3 195 160
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 1 917       1 917  
 
 
Total: 8 307 320 11 503 480
  • Version: 1.12.1
  • Server game time: 2021-05-05 23:24
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Lugarath

Replay description

No description

Replay's comments (4)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    unfairGoldAmmoAholes 2021-05-06 в 20:41
  • #2 @unfairGoldAmmoAholes fck off.
    BloodyGunner 2021-05-12 в 20:16
  • #3 @unfairgoldammoaholes problem does not lie in players dumbo. think before you write, or do and show us more of ur stupidity.
    TeTGodOfGames 2021-05-15 в 09:42
  • #4 @unfairGoldAmmoAholes Dont blame the player, blame the game. Gold ammo is a part of it and when it comes to getting aces and marking tanks everyone uses it. Of cource its not nice but its in the game for something and for replays like that im willing to shoot gold over and over again.
    Lugarath 2021-06-02 в 19:02