road to 3MoE
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
216 054
2 610
25
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Berlin – Standard
Berlin
IS-3-II
IS-3-II
Davincho17 [S-A-R]
18.05.2021 03:32
Without Premium With Premium
Credits 80 020 80 020
Experience 1740 2610
Detailed Report
Statistics for Davincho17
Battle efficiency Σ: 5 9186 6 2880 684 4 -
  • booya_gotcha Bat.-Châtillon Bourrasque 1
  • Francisco_Pici_Rojas [_IMP_] AMX AC mle. 48 2 2 3
  • Wanzersmash [G_W_S] T29 3 2 3
  • Norseman3971 M12
  • KrombopulousMichael Waffenträger auf Pz. IV 2
  • Bismar Object 257 4
  • Zerath UDES 14 Alt 5 1 2
  • mclaren1977 Challenger 1
  • Pappys_6 T30 1 1
  • 251zachary Mäuschen 5
  • KittyFaceInvader IS 1
  • McSparrow [LDC] Strv S1 2 1
  • KILLERUNCLE Tiger I 5 3
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  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 31
  • {{ ::replay.translations.shots.hits }} 29/26
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 9186
  • {{ ::replay.translations.damageDealt.sniper }} 1386
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 13
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 2880
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 11/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 684
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,47
Credits With Premium
Received 80 020 80 020
Personal Reserves bonus 60 015 60 015
Battle payments 36 009 36 009
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 176,044 216,054
 
Auto-repair vehicle -8,682 -8,682
Auto-resupply ammunition -145,070 0 -145,070 0
Auto-resupply consumables -26,000 0 -26,000 0
 
Total: -3,708 0 36,302 0
Time
  • Starting time 03:32
  • Battle duration 7 min 50 s
  • Time of destruction -
Experience
Received 1 740 87     1 740 87
Fine for causing damage to allies 0 0
For military maneuvers 328     328
 
 
Total: 1 740 415 2 610 459
  • Version: 1.12.1
  • Server game time: 2021-05-18 03:32
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Davincho17

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