epic replay
Personal Score
Team Score
Detailed Report
Victory
I class
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
83 375
3 502
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Pilsen – Encounter
Pilsen
T28
T28
Huy_Nguyen_Hoang_Stern1 [VNF]
21.05.2021 15:48
Without Premium With Premium
Credits 37 055 37 055
Experience 2918 3502
Detailed Report
Statistics for Huy_Nguyen_Hoang_Stern1
Battle efficiency Σ: 3 3955 4 4580 406 2 -
  • noon_moom M40/M43 1
  • ottotoot Object 703 II
  • Cobra12 50TP prototyp 1 2 2
  • az0418 [BS_A] VK 100.01 (P) 1 1
  • hagezizii S-51 1
  • Primitiv [202] Carro d'assalto P.88 1 1
  • tsan T25/2 4 2 3
  • BlueChelsea [HTG] Sturer Emil 9 2
  • bubble_tea_taiwan [BS_A] T34 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 11/11
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3955
  • {{ ::replay.translations.damageDealt.sniper }} 1566
  • {{ ::replay.translations.received.label }} 17
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 17
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 4580
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 7/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 406
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,07
Credits With Premium
Received 37 055 37 055
Personal Reserves bonus 27 792 27 792
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 64,847 83,375
 
Auto-repair vehicle -2,799 -2,799
Auto-resupply ammunition -18,020 0 -18,020 0
Auto-resupply consumables -6,000 0 -6,000 0
 
Total: 38,028 0 56,556 0
Time
  • Starting time 15:48
  • Battle duration 7 min 21 s
  • Time of destruction 7 min 20 s
Experience
Received 1 167 58     1 167 58
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 751 261     1 751 261
 
 
Total: 2 918 319 3 502 348
  • Version: 1.12.1
  • Server game time: 2021-05-21 15:48
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Huy_Nguyen_Hoang_Stern1

Replay description

Good blocking with t28 and get blind shot to S-51 at the middle of the battle

Replay's comments (0)