Typ-5 Schwer, 1. Klasse + RNG-Moment am Ende
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
64 080
1 640
7
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Mountain Pass – Standard
Mountain Pass
Type 5 Heavy
Type 5 Heavy
DarkshadowLZBjr_1 [KOE_S]
28.05.2021 21:26
Without Premium With Premium
Credits 42 720 42 720
Experience 1093 1640
Detailed Report
Statistics for DarkshadowLZBjr_1
Battle efficiency Σ: 5 4552 5 6290 - - -
  • ODIN_XREN_WAM [TMRUS] FV4004 Conway 2 2
  • UNNAMED095 [WOLK] Object 277
  • ORKATAXI [SRBTU] Schwarzpanzer 58 3 3 3
  • Anil_Aut_Phil_stach_snajper M60 1 1 1
  • marclelini [DONOT] CS-53 2
  • DarkshadowLZBjr_1 [KOE_S] Type 5 Heavy
  • Geolim4 [1-RD] UDES 15/16 10 1 1
  • MIRO971 IS-5 (Object 730) 1 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 12/10
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 4552
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 24
  • {{ ::replay.translations.received.pierces }} 7
  • {{ ::replay.translations.received.noDamage }} 17
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 6290
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 6/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/96
  • {{ ::replay.translations.mileage.label }} 3,41
Credits With Premium
Received 42 720 42 720
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -25,094 -25,094
Auto-resupply ammunition -15,245 0 -15,245 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -17,619 0 3,741 0
Time
  • Starting time 21:26
  • Battle duration 13 min 50 s
  • Time of destruction 13 min 49 s
Experience
Received 1 093 55     1 093 55
Fine for causing damage to allies 0 0
 
 
Total: 1 093 55 1 640 83
  • Version: 1.12.1
  • Server game time: 2021-05-28 21:26
  • Spawn: II
  • Battle type: Regular
  • Uploaded: DarkshadowLZBjr_1

Replay description

Times:
_________________________________________

15:00 - 11:30 / Just driving to Position
without any action

11:30 - 09:30 / Fighting at Enemy Base

09:30 - 07:10 / Driving back to Friendly
Base

07:10 - 06:00 / Reset and Defending
Friendly Base

06:00 - 02:40 / Waiting in Friendly Base
for what the Enemy does
next (some People call it
"Camping" lol)

02:40 - 01:10 / Fighting against the last
Enemy

02:05 - 01:50 / "RNG-Moment" (Doing a
Frontflip down the Hill)
_________________________________________



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