Almost 10k but unlucky shot in the start to liberte
Personal Score
Team Score
Detailed Report
Victory
I class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
115 143
12 138
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Paris – Standard
Paris
Оbject 279
Оbject 279
Filip___l
30.05.2021 17:09
Without Premium With Premium
Credits 76 762 76 762
Experience 11459 12138
Detailed Report
Statistics for Filip___l
Battle efficiency Σ: 4 9626 9 4090 - 4 -
  • ZNG1 IS-7 2 1 5
  • farfen9099 Strv 103-0 1 3
  • matiszka_jerzyna1051 T110E4 2
  • Primoisdestroyer [C-O-P] Jagdpanzer E 100
  • spiker81 [PGSL] Object 705 1
  • THE_DEEP_GUY [MADFR] ISU-152 1 1 2
  • lokojil_1 [P3RL] IS-2-II 2 1 2
  • Greybear [TF-PT] Progetto M35 mod 46
  • Doftores 110 1 1 2
  • Kraken2011 T95
  • forest33 [REV-] T57 Heavy Tank 3 2 2
  • Cheese_burger_Apocalypse [MCA] AMX 13 90 1 1
  • mustmet 50TP Tyszkiewicza 1 1 4
  • Zee_1992_ [MTIS] AMX M4 mle. 49 Liberté 3
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
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  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 32
  • {{ ::replay.translations.shots.hits }} 30/24
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 9626
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 21
  • {{ ::replay.translations.received.pierces }} 6
  • {{ ::replay.translations.received.noDamage }} 13
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 4090
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 10/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,14
Credits With Premium
Received 76 762 76 762
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -28,831 -28,831
Auto-resupply ammunition -166,400 0 -166,400 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -158,469 0 -120,088 0
Time
  • Starting time 17:09
  • Battle duration 6 min 43 s
  • Time of destruction 6 min 42 s
Experience
Received 1 357 68     1 357 68
Fine for causing damage to allies 0 0
Action / Personal missions payout 10 000 0     10 000 0
Bonus for Premium vehicle tier 102       102  
 
 
Total: 11 459 68 12 138 102
  • Version: 1.12.1
  • Server game time: 2021-05-30 17:09
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Filip___l

Replay description

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