8 Kill, 10k Damage Carry in the 705a.
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
125 801
4 690
7
Radley-Walters' Medal
Radley-Walters' Medal
Awarded to players in the 5th or higher tier for destroying 8 or 9 enemy vehicles in one battle. Sydney Valpy Radley-Walters was a Canadian tank ace of the 27th Armored Regiment. In 1944–1945 he destroyed 18 German vehicles with his Sherman Firefly.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Defender
Defender
Reduce the amount of enemy capture points on a friendly base by 70 or more. If two or more players have reduced equal amount of capture points, the achievement is granted to the player who has earned more XP in the battle (including additional XP provided to Premium account users). If the amount of XP is equal as well, the achievement is not awarded.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Paris – Standard
Paris
Object 705A
Object 705A
xWilderness [BOND]
28.06.2021 09:49
Without Premium With Premium
Credits 83 867 83 867
Experience (x{2} for the first win in a day) 3126 4690
Detailed Report
Statistics for xWilderness
Battle efficiency Σ: 8 10209 6 1690 717 5 -
  • wee_gun [RABID] T-54 1 2
  • deathking4345 [EDA] Strv S1 1
  • Galaxyfish [GLACI] Bat.-Châtillon Bourrasque 2 1
  • devin_gunner Prototipo Standard B 1
  • Reckon [DODMD] Conqueror 1 2
  • yhozab12 Object 430U 3
  • Full_Lindezz_destroyer555 60TP Lewandowskiego 1 3
  • Guideon_Gui Kampfpanzer 07 RH 2 2
  • fatrabbit1 [S_T] Jagdpanzer E 100 1 2
  • Hatch_Kelso [PEFTK] Progetto CC55 mod. 54 1 1
  • Romanches_kreshSoviet_ha839 T-103
  • AbsoluteKill G.W. E 100 1 1
  • SirGronk [TT-6] Concept 1B 1 1
  • jenasis Indien-Panzer 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 23
  • {{ ::replay.translations.shots.hits }} 22/19
  • {{ ::replay.translations.shots.heHits }} 1
  • {{ ::replay.translations.damageDealt.total }} 10209
  • {{ ::replay.translations.damageDealt.sniper }} 1107
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 4
  • {{ ::replay.translations.received.blocked }} 1690
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 5
  • {{ ::replay.translations.damaged }} 13/8
  • {{ ::replay.translations.damageAssisted.ownLabel }} 717
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 68/94
  • {{ ::replay.translations.mileage.label }} 3,14
Credits With Premium
Received 83 867 83 867
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -11,561 -11,561
Auto-resupply ammunition -101,620 0 -101,620 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -69,314 0 -27,380 0
Time
  • Starting time 09:49
  • Battle duration 11 min 17 s
  • Time of destruction 11 min 16 s
Experience
Received 1 563 78     1 563 78
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 3 126 156 4 690 234
  • Version: 1.13.0
  • Server game time: 2021-06-28 09:49
  • Spawn: II
  • Battle type: Regular
  • Uploaded: xWilderness

Replay description

No description

Replay's comments (2)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    unfairGoldAmmoAholes 2021-07-01 в 20:32
  • #2 Wouldn't it be fair from the moment you get hit by gold yourself? Everyone shoots gold and everyone can get it effortlessly. There is plently of unfairness but Gold isn't an aspect of it ...
    Rubashow 2021-07-03 в 13:01