(within the last 10 seconds of the battle) The game winning blindshot; i killed elc with 3 seconds left on cap
Personal Score
Team Score
Detailed Report
Victory
II class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
167 576
11 012
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Siegfried Line – Assault
Siegfried Line
Kanonenjagdpanzer 105
Kanonenjagdpanzer 105
jacko2003 [50TDB]
13.07.2021 15:31
Without Premium With Premium
Credits 72 075 72 075
Experience 10495 11012
Detailed Report
Statistics for jacko2003
Battle efficiency Σ: 2 4583 3 - - - -
  • The_Swagger_Smurf [EFE-S] Lansen C 1 2
  • hooksgotagun [ESSE] Bat.-Châtillon Bourrasque 2
  • VagPap1967 AMX M4 mle. 49 Liberté 1
  • Alessandro_Colombo [T_H_L] Bat.-Châtillon 12 t 1 1
  • Coolio_Da_n00b [GX100] Bat.-Châtillon Bourrasque 1
  • Rayzer ELC EVEN 90 2
  • warbird2k T26E5 3
  • sim501 STG Guard 1 1
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{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 15
  • {{ ::replay.translations.shots.hits }} 13/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4583
  • {{ ::replay.translations.damageDealt.sniper }} 4131
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/26
  • {{ ::replay.translations.mileage.label }} 2,94
Credits With Premium
Received 72 075 72 075
Personal Reserves bonus 54 057 54 057
Battle payments 5 406 5 406
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 131,538 167,576
 
Auto-repair vehicle -3,870 -3,870
Auto-resupply ammunition -18,000 0 -18,000 0
Auto-resupply consumables 0 0 0 0
 
Total: 109,668 0 145,706 0
Time
  • Starting time 15:31
  • Battle duration 10 min 0 s
  • Time of destruction -
Experience
Received 1 034 52     1 034 52
Fine for causing damage to allies 0 0
Personal Reserves bonus 234     234
Action / Personal missions payout 9 306 500     9 306 500
Bonus for Premium vehicle tier 155       155  
 
 
Total: 10 495 786 11 012 812
  • Version: 1.13.0
  • Server game time: 2021-07-13 15:31
  • Spawn: I
  • Battle type: Regular
  • Uploaded: jacko2003

Replay description

If i didn't take that shot we would've lost. With 3 seconds remaining on the cap, i shoot and kill an elc, resetting it so i can win by time

Replay's comments (0)