A bit of a clutch
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Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
46 810
1 413
Pearl River – Standard
Char Futur 4
TF_DaQuteness [YBB]
| Without Premium | With Premium | |
|---|---|---|
| Credits | 26 005 | 26 005 |
| Experience | 964 | 1413 |
Battle efficiency
Σ:
4
2365
5
680
-
1
-
- Astalavista2015 Strv S1 1 2
- BlueShark06 [-R0S-] TVP VTU Koncept
- X89XxHUNx Object 430 Version II 1 2 3
- amin_deadly [_PV_] Prototipo Standard B 1 1 1
- Flaxer125 [100TH] LT-432 1 2
{{ ::replay.translations.teams[teamKey] }}
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 13
- {{ ::replay.translations.shots.hits }} 9/8
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 2365
- {{ ::replay.translations.damageDealt.sniper }} 707
- {{ ::replay.translations.received.label }} 8
- {{ ::replay.translations.received.pierces }} 6
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 680
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 4/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 0
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/41
- {{ ::replay.translations.mileage.label }} 4,77
Credits
With Premium
| Received | 26 005 | 26 005 | ||||
| Battle payments | 7 802 | 7 802 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Total amount for battle: | 33,807 | 46,810 | ||||
| Auto-repair vehicle | -13,515 | -13,515 | ||||
| Auto-resupply ammunition | -15,730 | 0 | -15,730 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 4,562 | 0 | 17,565 | 0 |
Time
- Starting time 00:38
- Battle duration 11 min 19 s
- Time of destruction -
Experience
| Received | 897 | 45 | 897 | 45 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Bonus for Premium vehicle tier | 67 | 67 | ||||
| Total: | 964 | 45 | 1 413 | 68 |
- Version: 1.14.0
- Server game time: 2021-08-13 00:38
-
Spawn: I
- Battle type: Regular
- Uploaded: TF_DaQuteness
Replay description
I am learning to play the Char Futur 4 and am simply uploading to review what I've done right and what I could have improved. That said, I'm learning to play the game in general, I'm not even 3000 battles into the game.
If you watch it, thank you, if you have comments by all means please share what I could've done better.
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