Type 59 in close calls, low hp.
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
161 468
4 360
25
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Airfield – Standard
Airfield
Type 59
Type 59
The_Killer_gunner
13.08.2021 13:30
Without Premium With Premium
Credits 71 763 71 763
Experience 3668 4360
Detailed Report
Statistics for The_Killer_gunner
Battle efficiency Σ: 2 3117 8 240 758 2 -
  • ModriczSG1 [PINGV] Bisonte C45 3 2
  • coonen Spähpanzer Ru 251 3
  • dariuszgutt [KSWW] AMX M4 mle. 49 Liberté
  • Kyrios_skia [QED-X] TNH 105/1000 1 1
  • Homie_hero [3LITA] T26E5 Patriot 3 3
  • Szakatka1 [TFSZ] Škoda T 56 1 2
  • peletto62 [M-E-X] Object 257
  • ArtistFormerlyKnownAsMak [BM8] Progetto M35 mod 46 1
  • Paps_boyington [RLSTL] Char Futur 4 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 21
  • {{ ::replay.translations.shots.hits }} 17/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3117
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 240
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 6/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 758
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 53/0
  • {{ ::replay.translations.mileage.label }} 5,17
Credits With Premium
Received 71 763 71 763
Personal Reserves bonus 53 823 53 823
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 125,586 161,468
 
Auto-repair vehicle -7,404 -7,404
Auto-resupply ammunition -9,440 0 -9,440 0
Auto-resupply consumables -11,500 0 -11,500 0
 
Total: 97,242 0 133,124 0
Time
  • Starting time 13:30
  • Battle duration 14 min 17 s
  • Time of destruction 14 min 16 s
Experience
Received 1 384 69     1 384 69
Fine for causing damage to allies 0 0
Personal Reserves bonus 2 076     2 076
Bonus for Premium vehicle tier 208       208  
 
 
Total: 3 668 1319 4 360 1354
  • Version: 1.14.0
  • Server game time: 2021-08-13 13:30
  • Spawn: I
  • Battle type: Regular
  • Uploaded: The_Killer_gunner

Replay description

Not a ace tanker, but a intance battle!
low hp true out the game and still a good out come.

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