T95 Master carries the team with High Calibre and Steel Wall.
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Arsonist
Arsonist
Destroy an enemy vehicle by setting it on fire.
• No more than one award per player in a battle.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Demolition Expert
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
86 630
9 104
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Studzianki – Standard
Studzianki
T95
T95
Kram1970 [E-T-U]
30.08.2021 18:33
Without Premium With Premium
Credits 57 753 57 753
Experience (x{2} for the first win in a day) 7586 9104
Detailed Report
Statistics for Kram1970
Battle efficiency Σ: 5 7299 6 3250 539 - -
  • lotsi2 [NOXY] T-34-2 2
  • BlueAngel85 [AXDC] T 55A 4 2 1
  • KINGSMAN50 TS-5 1 1 2
  • darkdomain666 [5PZA] Progetto M35 mod 46
  • Bierwampe_2014 [EKCM] Kampfpanzer 07 RH 1 1
  • Baumwurzel [A-GER] Strv K 1 1 1
  • jaca7407 T30 1 2
  • Knifelele [_BABA] Object 705 1 1 1
  • outfielderabaft TNH 105/1000 2
  • pedja1971_2015 [_M-X_] Type 4 Heavy 1 1
  • Timon99 Leopard Prototyp A
  • Stronger_TR0835 [K0KBR] ELC EVEN 90 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 12/10
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 7299
  • {{ ::replay.translations.damageDealt.sniper }} 3571
  • {{ ::replay.translations.received.label }} 20
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 13
  • {{ ::replay.translations.received.he }} 3
  • {{ ::replay.translations.received.blocked }} 3250
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 8/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 539
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,56
Credits With Premium
Received 57 753 57 753
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -12,736 -12,736
Auto-resupply ammunition -53,250 0 -53,250 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: -28,233 0 644 0
Time
  • Starting time 18:33
  • Battle duration 10 min 45 s
  • Time of destruction -
Experience
Received 1 517 76     1 517 76
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Action / Personal missions payout 4 552 0     4 552 0
 
 
Total: 7 586 152 9 104 228
  • Version: 1.14.0
  • Server game time: 2021-08-30 18:33
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Kram1970

Replay description

This is one of the matches where you are certain it is going wrong and losing is the the likely outcome. However, by killing several enemies in quick succession a win becomes possible.

Ammo racking the T55a for 1657 damage I think is the turning point.

Lucky fire on the enemy T30 also helped at a point where I was low on hp an a one shot.

A dream result. Completed TD-14, The Big Hunt, for the object 260 and Alliance 15, for the Chimera, in one game.

Replay's comments (2)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about yourself! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2021-08-30 в 19:21
  • #2 Premium ammunition is part of the game and I had plenty of it thrown at the T95. It isn't "unfair", and if you were a part of the opposing team, it is worth highlighting that for a good part of the match, you were heading for a win. WoT is a mix of skill and luck (pleanty of RNG) and sometimes how dumb the enemy team plays. To be totally clear, I played fair, I did not cheat and I won!
    Kram1970 2021-08-30 в 19:33